Background image
The merging of 1.1 and 1.2, and a first look at the new content!

The merging of 1.1 and 1.2, and a first look at the new content!

Hello, my dear Tamers! It’s now been over a month since Temtem fully launched, and we’re still working hard as ever on creating more content, polishing more features, fixing more bugs, and maintaining everything looking nice and fresh.

It’s then time to talk about the future, and more specifically, about the two upcoming updates, which will be fused as one.

 

The merging and delay of 1.1, and the arrival of 1.2

When we talked about the launch window back during the Golden Week, we always expected it to be a matter of weeks, a month at most. But we clearly underestimated the amount of issues that the launch would have, or the quickness which with we could approach them. Part of this is our fault, part of it was outside of our hands. Nevertheless, we apologize. We know you’ve been eagerly waiting for some of the features announced for the launch window, with Showdown being the #1 of them, but it’s going to happen a bit later than we initially planned or expected.

We’ll be merging 1.1, which should’ve released already, with 1.2, which will be releasing on December 5th across all our platforms. This means both updates will release as one on December 5th as Temtem 1.2.

Besides the technical issues that dragged the team back, there’s a handful of brand new things that we thought belonged with Showdown, and that we wanted to include in that patch. We’re sure you can echo the importance this patch has for us, and it was important that it could be all we envisioned it to be. Without further ado, here’s a list of new stuff that will be coming with 1.1 +1.2 combined together, aka 1.2, next December 5th.

 

Ranked v2 and Showdown

Seasonal rewards for Season 1

Like we talked about in the past, Ranked v2 included seasonal rewards for playing competitive PvP and reaching certain ranks on it. Given that our initial plans for Ranked v2 were for it launch mid-Season 1, we already have the rewards for it ready, and we don’t want to see them wasted nor deny all of your who’ve been playing competitive earnestly. We’re going to be handing out the rewards manually in the most accurate and approximate way possible, which isn’t the best solution, but it’s best that not giving them. This way we’ll also be encouraging competitive play before Showdown and Ranked v2 come, we believe.

The seasonal rewards we’ve planned are a title that displays the highest rank you achieved, a seal for each rank you achieved, and a banner for each rank you achieved. Although there are sub-ranks and sub-divisions, seasonal rewards only take ranks into account, so we’ll have 5 types: Bronze, Silver, Gold, Diamond and the Legend rank.

To grant these rewards, once Season 1 is over we will check your current TMR, and whether or not you’ve completed your placement matches. You will need to have played at least 10 competitive matches since Temtem 1.0 aka the beginning of Season 1 to qualify. The ranks will be calculated according to your TMR following this:

=1450 Legend Rank
>=1200 Diamond Rank
>=1000 Gold Rank
>=700 Silver Rank
<700 Bronze rank

Take a look at the seals as well today, and decide what you’re aiming for while you still can! Each Season will have its own set of seals and banners, ideally matching that Season’s theme.

In future seasons, where everything hopefully goes well, it will not be your current TMR, but rather being able to win 10 games in a certain rank after reaching it. So if you want to reach Silver, you’ll need to reach 700 TMR and win 10 ranked games in the Silver rank or higher.

TMR will be soft-reset once Season 1 ends, which means your TMR won’t fall to 0 or to 1000, which was the starting point, but rather to a middle point between your TMR at the moment and 1000.

 

Temtem Showdown

There isn’t much new we can say about Temtem Showdown that you don’t know about yet, but we wanted to give you an insight on how it’s going.

This is the new UI for the Ranked ladder. As you can see, you will get easy access to your competitive challenges, your regular, trained-teams (we’re calling them Pro squads for now, but we’re looking for names, feel free to suggest some!), and your Showdown teams. You will now be able to edit your competitive squads on the go, without having to stop by a Temdeck!

You will be able to share your Showdown team and configuration by a code that will be generated for you, allowing other users to import it. You will also be able to lock a squad for tournaments that might require it, and those codes will be slightly different and not shareable, to keep play fair and honest.

Ranked challenges, both daily and weekly, will give you more options to earn Pansuns and Feathers by doing what you like most, and are some extra rewards to playing competitive matches. They’re pretty self-explanatory, so I’ll leave you to them!

That’s it on the Ranked aspect of things for now, but there’s much more!

 

All the bright new stuff

Making battles more pleasing to the eye!

We’re going to be adding Battle idle animations to Temtem. This means that during the turns between actions in a battle, the camera will shift around to different angles and show you the Tems in the battle. But don’t just take my word for it, check it out for yourself!

There’s also new battle environments, also known as battle zones! They will match the 6 Archipelagic islands’ themes, and they’ll be randomly selected when you enter a competitive battle. Keep in mind this only applies to any sort of competitive, PvP battle, and PvE battles will still show the environment of the route where the battle’s taking place. Here’s a bite-sized first look at them, on concept and in-game.

You will still see the current competitive battle zone, since it’s still part of the possible pool of battle zones, but we’ve tweaked it around a bit and improved it some more.

 

Events

Events will be patched into Temtem on 1.2! Although for now this just means the possibility to carry them out, Events will consist on a set of missions and quests that will grant you points so you can unlock thematical rewards, different for each event. We don’t have anything visual we can show you just yet, but maybe the first event ever will be just around the corner by the time this patch launches…

 

Customization news and improvements

You guessed right! With 1.2, the Beauty Center in Neoedo will open its doors to the public with this update. You’ll be able to alter the physical appearance of your character like you could back when you created, all in exchange for Feathers. You will also be able to unlock new animation styles for your character’s idle stance, walking and running, that you won’t be able to obtain any other way! We will keep these a surprise but oh, are they distinctive!

And yes, you will also be able to change your character’s name, also in exchange for Feathers. Since this is a very substantial change it won’t be cheap, get to saving, peeps!

As a small QoL feature, we’ve added the ability to set certain Customization items as favorites. These items will appear at the top of your customization screen, making those items easier to find!

We have also tweaked Seals following your feedback. Now, instead of being multiple items that you apply individually to each Tem, it’ll be a unique item that you can only buy once and apply to more than one Temtem at the same time. You will also be able to use Seals on your Showdown team as long as you have purchased them in your account. Since this change was unexpected, we will be refunding the extra Seals of the same type you have. This way it’ll be as if you’d only bought one of it.

 

Elite Kudos

In any game there’s people that just want to chill, and hardcore people that want to go all out. For this second category we’ve created a brand new set of very difficult, challenging Kudos called Elite Kudos.

Some already existing Kudos have been moved into this category, and new ones have been added. If you’re looking for a challenge with rewards that might not be in everybody’s grasp, this one’s for you!

 

Balance

Of course, an update focused on competitive combat could not be missing balance. The brand new balance team has been working since the release of 1.0 so they could properly adapt to the change that the full release means for the competitive scene. This includes analyzing data, developing new tools and trying different approaches, everything so a good foundation can be built to iterate and improve upon. A huge chunk of the work these past few months has been focused on understanding how the competitive part of Temtem works and develops so we can quickly and effectively react to the meta and apply changes that enforce balance, with nothing being extremely underpowered or overpowered, all while adding or maintaining flavor with each Season. It’s with this mindset that we’ve carried out the myriad of changes planned for 1.2, of which we want to show you a little sneak peek now.

Rhoulder, Gyalis, Tulcan, Minothor, Golzy. These names probably mean something to competitive-versed folks, they might’ve seen them around from time to time lol. The idea in this patch is to make these usual suspects be less recurring, or at least to provide a better set of tools to face them successfully. On the other hand, and specially so with the arrival of Showdown, that will make innovating and experimenting a bit easier, we’re hoping names like Owlhe, Grumper or Magmut will have a stronger presence, or that some special attackers, and Mental Tems have a bit more weight than they currently have.

We haven’t really dived very deep into traits and gears for this patch, as this is something we’d like to analyze more in-depth, with more time to test, and hopefully once we have the community helpers already onboarded and fully ingrained into our work pipeline. There will be, however, some changes to both things to ease the dominance of some Tems, and to improve Traits and Gears that were barely played.

We’re hoping that with the arrival of Showdown more variety of builds, combinations and playstyles bloom amidst the competitive scene. We’ll do our best to stay sharp and adapt to the future of PvP and these new dynamics, so that we can continue making Temtem’s PvP fun, entertaining, rewarding and surprising.

 

That’s it for now on our end, but we hope this first look into the new stuff, as well as a definitive date for the update, have lightened the wait until the new content is live. Needless to say, the update will also contain bug fixes, optimization and performance improvements, and all the bits and jingles our updates usually contain.

As usual, remember we’re prone to spoilers in our Discord Server, and that we can be reached across allllll socials. Talk to you soon, have fun and Temtem up!

Visit

The Crema
Community

Calling all Temtem fans!
Just can’t get enough Temtem in your life? Subscribe to our newsletter, hang with other tamers on Discord, or follow our socials to stay in the loop!

When you join the community, you'll have access to:

  • The latest news and updates
  • Exclusive giveaways
  • Insight into Temtem’s future
  • Provide feedback directly to the Temtem team
  • A supportive and fun community of Temtem fans
Get this free

Subscribe to the Newsletter today to receive an exclusive Temtem mount! What are you waiting for? Sign up below:

Thank you for subscribing!

By signing up you are agreeing to our Terms and Privacy and to receiving our newsletter and special announcements

Our community
We only use session cookies for technical purposes to enable your browsing and secure access to the functionalities of the website. See more information in the Cookies Policy. We also inform users that our website contains links to third-party websites governed by their own privacy and cookie policies, so you should decide whether to accept, configure or reject them when accessing our website. View more
Cookies settings
Accept
Privacy & Cookie policy
Privacy & Cookies policy
Cookie nameActive
USER INFORMATION Who is the party responsible for the processing of personal data? Crema Games, S.L., with Tax ID B86562139 is a Spanish company that is Responsible for the processing with respect to the User's personal data, which are treated as detailed in this Policy, written in Spanish, this being its language of interpretation in case of any dispute. Users are also informed that the data processing carried out by Crema Games, S.L. takes into consideration the provisions of Regulation (EU) 2016/679 of the European Parliament and of the Council of  April 27, 2016 on the protection of natural persons with regard to the processing of personal data and on the free movement of such data, hereinafter GDPR, and the Organic Law 3/2018 of December 5 on the protection of personal data and guarantee of digital rights, hereinafter LOPDGDD.   What do we process personal data for and why do we do it? The party Responsible for the processing only processes user data, which it obtains through the website, in a confidential manner and in order to render the services offered, and provided that we have a legitimate right to do so. In particular and as necessary, we process data to:
  • Solve and respond to queries or any type of request made by the User through any of the ways of contact that are made available on the website of the Responsible party, based on the legitimate interest of the Responsible party, Art. 6.1.f GDPR.
  • Respond to requests from players who report errors, based on legitimate interest and in execution of a contract or pre-contract, 6.1.b GDPR.
  • Interact with users interested in the games advertised on the website, based on the legitimate interest of the Responsible party, art. 6.1.f GDPR.
  • Enable you to join the gaming community, such as TEMTEM by linking your request to Discord Inc, a service provider or other providers, which are governed by their own terms and conditions and privacy policies, based on the consent of the data subject, 6.1.a) GDPR.
  • Manage your application and enable your participation in the selection processes that fit your professional profile in case you send us your CV data through the form accessed via a link, for those who wish to join the Crema team or apply for a published vacancy, based on the consent of the data subject, 6.1.a GDPR.
How long will we store personal data? In general, we inform users that their data will be kept for no longer than necessary to maintain the purpose of processing or if there are legal requirements that mandate their custody. When they are no longer necessary for this purpose, they will be deleted with appropriate security measures to ensure the anonymization of the data or their total destruction. In particular, the processing of data relating to your profile as a candidate will be kept for a period of two years, unless you revoke your consent. To whom do we provide processed personal data? Currently, no communication of personal data to third parties is foreseen, except if it is necessary for the development and execution of the purposes of the processing and as a consequence of the contractual relationship we have with our service providers, mainly related to communications, with whom the Responsible party has signed confidentiality and processing manager contracts required by the privacy regulations in force. What are the rights of data subjects? The User's rights are as follows:
  • Right to withdraw consent at any time.
  • Right of access, rectification, portability and deletion of your data, and limitation or opposition to its processing.
  • The right to file a complaint with the supervisory authority (www.aepd.es) if you believe that the processing does not comply with the regulations in force.
Contact information to exercise your rights: Crema Games, S.L. Physical address: Calle de Ulises, 108, 1C, 28043 Madrid. E-mail: support@cremagames.com SECURITY MEASURES In accordance with the provisions of current legislation on personal data protection, the Responsible party is complying with the provisions of the GDPR and LOPDGDD for the processing of personal data under its responsibility, and manifestly with the principles described in Article 5 of the GDPR, therefore the personal data collected are processed lawfully, fairly and transparently in relation to the data subject and are adequate, relevant and limited to what is necessary in relation to the purposes for which they have been collected. However, the user owning the data is responsible for the truthfulness and accuracy of their data. The Responsible party guarantees that it has implemented policies and protocols for action and data processing to apply security measures and comply with the requirements established by the GDPR and the LOPDGDD, in order to ensure the confidentiality, integrity and availability of data, as appropriate, to protect the rights and liberties of Users, who through this policy receive information to exercise their rights. For more information about privacy guarantees, you can contact the Responsible party at Crema Games, S.L. Calle de Ulises, 108, 1C, 28043 Madrid. E-mail: info@cremagames.com   Last published March 6, 2022
Save settings
Cookies settings