So who are we?
Crema was formed in 2009 where we began developing for mobile platforms. Instant Buttons was our first app which to date has surpassed 20 million downloads. The company was then incorporated in 2012 and our focus shifted to making top quality mobile games, creating several games featured by Apple and both publicly and critically well-received.
Following this mobile-oriented journey, we focused on PC and console development with Immortal Redneck being our debut title on these platforms. Temtem is our latest addition to our catalog, and with it, we're opening up our development process by creating a successful Kickstarter campaign and involving the community during the process.

Alvaro de la Fuente
Animator

Marcos Díez
Programmer

Manu Martín
Animator

Alberto Zúñiga
QA

Hugo Ruiz
2D Artist

Damian Sanchez
Audio Director & Composer

Alex Muñoz
Art Director

Miguel Ortiz
VFX Artist

Daniel Barba
Lead Programmer

Guillermo Andrades
Co-founder & Game Director

Momo
Final Boss

Alvaro Arnanz
3D Artist

Andrea Gude
QA Internship

María López
QA Internship

Cristina Jimenez
2D Artist

Adrián Rodríguez
Programmer

Ángel Fernández
QA

Javier Agüera
Programmer

Enrique Paños
Co-founder & CEO

Oscar Navarro
3D Artist

Javier Hernández
Animator

Adrián Andrés
Technical Artist

Lucía Prieto
Community Manager

Sara Tardón
3D Artist
Want to join us?
We’re always looking out for new talent to join our expanding team. Take a look at our careers page for more info...
Careers