So who are we?
Crema was formed in 2009 where we began developing for mobile platforms. Instant Buttons was our first app which to date has surpassed 20 million downloads. The company was then incorporated in 2012 and our focus shifted to making top quality mobile games, creating several games featured by Apple and both publicly and critically well-received.
Following this mobile-oriented journey, we focused on PC and console development with Immortal Redneck being our debut title on these platforms. Temtem is our latest addition to our catalog, and with it, we're opening up our development process by creating a successful Kickstarter campaign and involving the community during the process.

Guillermo Melendez
Technical Artist

Paula Fernández
3D Artist

Lucia Jurado
2D Artist

Manu Martín
Lead Animator

Lucía Prieto
Community Manager

Oscar Navarro
3D Artist

Andrea Latorre
Game Designer

Momo
Final Boss

Manuel Trapiello
UI Artist

Sara Tardón
Lead 3D Artist

Enrique Paños
Co-founder & CEO

Javier Agüera
Lead Programmer

Marcos Díez
Programmer

Cornelis Klop
VFX Artist

Adrián Rodríguez
Programmer

Mariana Irazu
Producer

Guillermo de Abajo
2D Artist

Ángel Fernández
Lead QA

María Alfonso
eSports Manager

Alvaro Arnanz
3D Artist

Cristina Jimenez
Lead 2D Artist

Javier Hernández
Animator

Alvaro de la Fuente
Animator

María González
Game Mod

Miguel Ortiz
VFX Artist

Alberto Zúñiga
QA

Guillermo Andrades
Co-founder & Game Director

Damian Sanchez
Audio Director & Composer

María López
QA

Hugo Ruiz
2D Artist

Adrian Barrio
QA

Daniel Torres
QA
Want to join us?
We’re always looking out for new talent to join our expanding team. Take a look at our careers page for more info...
Careers