So who are we?
Crema was formed in 2009 where we began developing for mobile platforms. Instant Buttons was our first app which to date has surpassed 20 million downloads. The company was then incorporated in 2012 and our focus shifted to making top quality mobile games, creating several games featured by Apple and both publicly and critically well-received.
Following this mobile-oriented journey, we focused on PC and console development with Immortal Redneck being our debut title on these platforms. Temtem is our latest addition to our catalog, and with it, we're opening up our development process by creating a successful Kickstarter campaign and involving the community during the process.

Manuel Trapiello
UI Artist

Manu Martín
Lead Animator

Guillermo de Abajo
2D Artist

Miguel Ortiz
VFX Artist

Guillermo Melendez
Technical Artist

Hugo Ruiz
2D Artist

Daniel Torres
Lead QA

Momo
Final Boss

Alvaro Arnanz
3D Artist

María Alfonso
eSports Manager

Enrique Paños
Co-founder & CEO

Adrian Barrio
QA

Oscar Navarro
3D Artist

Adrián Rodríguez
Programmer

Javier Agüera
Lead Programmer

Mariana Irazu
Producer

Ángel Fernández
QA

Andrea Latorre
Game Designer

Cornelis Klop
VFX Artist

Paula Fernández
3D Artist

María González
Game Mod

Alvaro de la Fuente
Animator

Javier Hernández
Animator

Lucía Prieto
Community Director

Sara Tardón
Lead 3D Artist

Marcos Díez
Programmer

Damian Sanchez
Audio Director & Composer

Cristina Jimenez
Lead 2D Artist

Lucia Jurado
2D Artist

Alberto Zúñiga
QA

Guillermo Andrades
Co-founder & Game Director
Want to join us?
We’re always looking out for new talent to join our expanding team. Take a look at our careers page for more info...
Careers