So who are we?
Crema was formed in 2009 where we began developing for mobile platforms. Instant Buttons was our first app which to date has surpassed 20 million downloads. The company was then incorporated in 2012 and our focus shifted to making top quality mobile games, creating several games featured by Apple and both publicly and critically well-received.
Following this mobile-oriented journey, we focused on PC and console development with Immortal Redneck being our debut title on these platforms. Temtem is our latest addition to our catalog, and with it, we're opening up our development process by creating a successful Kickstarter campaign and involving the community during the process.

Lucía Prieto
Community Manager

Adrián Andrés
Technical Artist

Daniel Torres
QA

Alberto Zúñiga
QA

Hugo Ruiz
2D Artist

Miguel Ortiz
VFX Artist

Lucia Jurado
2D Artist

Damian Sanchez
Audio Director & Composer

Enrique Paños
Co-founder & CEO

Cristina Jimenez
Lead 2D Artist

Manuel Trapiello
UI Artist

Alvaro de la Fuente
Animator

Sara Tardón
Lead 3D Artist

Guillermo de Abajo
2D Artist

Guillermo Andrades
Co-founder & Game Director

María López
QA

Javier Hernández
Animator

Momo
Final Boss

Daniel Barba
Lead Programmer

Marcos Díez
Programmer

Manu Martín
Lead Animator

Cornelis Klop
VFX Artist

Guillermo Melendez
Technical Artist

Agustín Arizcun
Producer

Daniel Garrido
Programmer

Adrian Barrio
QA

Javier Agüera
Programmer

Alvaro Arnanz
3D Artist

Oscar Navarro
3D Artist

Paula Fernández
3D Artist

Adrián Rodríguez
Programmer

Ángel Fernández
Lead QA
Want to join us?
We’re always looking out for new talent to join our expanding team. Take a look at our careers page for more info...
Careers