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Temtem 0.3.7

Temtem 0.3.7

  • Wind techniques’ effectivity against Earth reduced from 2x to 1x.


  • Platimous
    • Base HP increased from 69 to 71.
    • Base SPATK increased to 90 from 84.
  • Tateru
    • Base ATK increased from 60 to 68.
    • Base SPDEF increased from 54 to 66.
  • Babawa
    • Base HP increased from 79 to 85.
    • Base SPATK increased from 46 to 51.
  • Gyalis
    • Haito Uchi added as an egg technique.
  • Cerneaf
    • Base ATK increased from 54 to 60.
    • Base SPDEF increased from 36 to 46.
  • Zephyruff & Volarend
    • Relax removed from the learnset.
  • Nessla
    • Base HP increased from 42 to 45.
    • Base ATK increased from 70 to 76.
    • Base SPATK increased from 63 to 70.
  • Tuvine
    • Base ATK reduced from 74 to 70.
    • Base SPD reduced from 70 to 65.


  • Bamboozle
    • STA cost increased from 12 to 16.
  • Hyperkinetic Strike
    • Damage reduced from 64 to 59.
  • Hypoxia
    • Damage reduced from 130 to 120.
  • Relax
    • STA reduced from 14 to 12.
    • Priority reduced from Normal to Low.


  • Botanophobia
    • Damage modifier reduced from 100% to 50%.
  • Fainted Curse
    • Reduced damage from 50% HPMax to 40% HPMax.
  • Toxic Farewell
    • Increased poison turns from 2 to 3.

  • ? Softlocked and stuck in combats while on co-op.
  • ? Not being able to reset the character and getting some more problems after that.
  • ? Kemal’s coffee quest not progressing.
  • ? Blocked in co-op after using a technique course while the partner was trying to leave the room.
  • ? Getting disconnected for idling while interacting with a UI for a long time.
  • ? Blackout not registering after defeated a Temtem while getting your last Temtem knocked-out too.
  • ? Getting stuck after doing a co-op party in the mines.
  • ? A spawn zone in the mines not triggering while surfing.
  • Out of bounds movement in Quetzal’s Dojo while on co-op.
  • Status effect incorrectly appearing on Temtem with the Neutrality trait.
  • Incorrect hold turns counter after canceling the second Temtem action.
  • Incorrect turn indicator on a Temtem with a Status condition with only one turn left when receiving another one with more than three turns left.
  • Temtem evolved during a battle keeping their pre-evolution name.
  • Co-op partner not able to swap their Temtem until the co-op party leader did it.
  • Co-op players getting stuck on Temporiums while one was buying and the other tried to leave.

Fixes, features, and improvements marked with the ? icon are originally suggested or reported by our community in our Forums. Clicking on the icon will redirect to the original post.


The Temtem

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