
Temtem 0.3.7
- Wind techniques’ effectivity against Earth reduced from 2x to 1x.
Temtem
- Platimous
- Base HP increased from 69 to 71.
- Base SPATK increased to 90 from 84.
- Tateru
- Base ATK increased from 60 to 68.
- Base SPDEF increased from 54 to 66.
- Babawa
- Base HP increased from 79 to 85.
- Base SPATK increased from 46 to 51.
- Gyalis
- Haito Uchi added as an egg technique.
- Cerneaf
- Base ATK increased from 54 to 60.
- Base SPDEF increased from 36 to 46.
- Zephyruff & Volarend
- Relax removed from the learnset.
- Nessla
- Base HP increased from 42 to 45.
- Base ATK increased from 70 to 76.
- Base SPATK increased from 63 to 70.
- Tuvine
- Base ATK reduced from 74 to 70.
- Base SPD reduced from 70 to 65.
Techniques
- Bamboozle
- STA cost increased from 12 to 16.
- Hyperkinetic Strike
- Damage reduced from 64 to 59.
- Hypoxia
- Damage reduced from 130 to 120.
- Relax
- STA reduced from 14 to 12.
- Priority reduced from Normal to Low.
Traits
- Botanophobia
- Damage modifier reduced from 100% to 50%.
- Fainted Curse
- Reduced damage from 50% HPMax to 40% HPMax.
- Toxic Farewell
- Increased poison turns from 2 to 3.
- ? Softlocked and stuck in combats while on co-op.
- ? Not being able to reset the character and getting some more problems after that.
- ? Kemal’s coffee quest not progressing.
- ? Blocked in co-op after using a technique course while the partner was trying to leave the room.
- ? Getting disconnected for idling while interacting with a UI for a long time.
- ? Blackout not registering after defeated a Temtem while getting your last Temtem knocked-out too.
- ? Getting stuck after doing a co-op party in the mines.
- ? A spawn zone in the mines not triggering while surfing.
- Out of bounds movement in Quetzal’s Dojo while on co-op.
- Status effect incorrectly appearing on Temtem with the Neutrality trait.
- Incorrect hold turns counter after canceling the second Temtem action.
- Incorrect turn indicator on a Temtem with a Status condition with only one turn left when receiving another one with more than three turns left.
- Temtem evolved during a battle keeping their pre-evolution name.
- Co-op partner not able to swap their Temtem until the co-op party leader did it.
- Co-op players getting stuck on Temporiums while one was buying and the other tried to leave.
Fixes, features, and improvements marked with the ? icon are originally suggested or reported by our community in our Forums. Clicking on the icon will redirect to the original post.