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Temtem 0.2

Temtem 0.2

IMPORTANT NOTICE

  • Game economy has been reset, we’ve wiped all the pansuns and inventory for everyone with the Alpha completed and granted a few items for the journey.
  • Player positions have also been reset due to changes in the map. You’ve all been placed in your last visited Temporium.

NEW STUFF

  • new whole island, Omninesia!
  • Character Customization is now available. Players will be able to get/buy new cosmetics and dyes. The new menu option will allow previewing, equip and tint cosmetics.
  • Trading is now available. Trade anything, anywhere, anytime and with anyone near you!
  • New battle mechanic: Traits. Traits are innate abilities determined by the Temtem species. Traits can be triggered at any time during battles and can affect used techniques, received damage, Temtem stats…
  • New battle mechanic: Gears. Similar to traits, gear are abilities triggered during the battle. Instead of being determined by the Temtem species, Gear are items that can be equipped to any Temtem.
  • Tempedia is now accessible. Every bit of Temtem species information is now accessible. We will improve it and upgrade it in the future with the habitat info.
  • Tamer Info is now accessible. Players will be able to inspect other players or even themselves. As with the Tempedia, in the future, we will improve and expand the displayed info.
  • Minimap is now available in-game. Say goodbye to our old minimap friend!
  • New dialog system with main characters. Character avatars will now appear on dialogs and they have custom expressions based on the current dialog.
  • Increased the level cap to 39.
  • Added 22 new Temtem.
  • Added 34 new Techniques.
  • Added VFX to 15 Techniques.
  • Added 16 Luma species including Swali-line, Hidody-line, Raiber-line, Oceara, Nessla, Kalazu-line, Spriole-line and Kinu.
  • Several Temtem are now placed as NPCs in the world. Players can even interact with them!
  • Previously learned techniques now can be re-learned anytime from the Temtem details UI.
  • Temtem evolution has been reworked. Instead of evolving on certain levels, Temtem now will need to gain a certain number of levels before evolving. For example, Paharo needs to increase 7 levels before evolving so if a player captures a Paharo at level 5, it will evolve at level 13 but if a player captures it at level 10, it will evolve at level 17.
  • Canceled evolutions can now be re-triggered from the Temtem details UI.
  • NPCs can now give pansuns as quest rewards.
  • Settings are now available in-game. We will be adding more options in the future but most basic ones are already here including: resetting the character, changing volumes, screen configuration…

IMPROVEMENTS

  • Luma Temtem will now have 3 perfect SV (50) instead of 2. The rest of the SVs will be randomly assigned between 20 and 50, with the exception of Speed which will remain completely random.
  • Players can now cancel the first Temtem turn and go back to select a new action.
  • Players will now only lose pansuns once against NPC tamers. Consecutive loses won’t be penalized with pansuns.
  • Player avatar will now head track to interactable stuff (NPCs, signs, pickables…).
  • NPCs will now rotate their heads instead of their whole body in order to look at the player.
  • Picking an item for the first time will now show a popup with its details.
  • Interactable things will now show a icon when the player is near.
  • Starters are now female-locked in order to benefit breeding with them.
  • Speed arrow will now be granted to the player who started the combat petition. This way players are able to predict it and plan accordingly.
  • Failing a technique due to other technique (eg Bamboozle) will now show an explicit message instead of a generic one so it’s less confusing.
  • The Temdeck now supports drag&drop while using a mouse.
  • The overworld Squad now supports drag&drop while using a mouse.
  • Added beautiful clouds below Deniz.
  • In-game chat has been improved when writing long messages.
  • Several UIs now supports cycling from the first item to the last and vice-versa or left to right and vice-versa: Dialog choices, Shop items, Battle, Temdeck…
  • The Temtem number is now shown on the Temtem details UI.
  • Belsoto battles now have a custom combat music.
  • Dojo leader battles now have a custom combat music.
  • Picking a pickable item with a full backpack will now throw an error.
  • Several improvements on scrollbars, they should now work more consistently across different input options.
  • Luis map quest will now work with any Route01 Temtem.
  • The cursor will keep its place after inspecting a Temtem and going back to the Temdeck.
  • Implemented cycling between Temtem in the Temdeck while inspecting one.
  • Route01 healing NPC has been replaced with a Temporium Mini. These new Temporium Mini have been placed also on other Routes and places.
  • Evolved Temtem now grants more TV points when defeated than their pre-evolved Temtem.
  • Reduced even more cases where the enemy IA decides to knock-out itself.
  • Added more NPC visual variations.
  • Windward Fort’s last floor will now only hide other players when Lady Lottie is in there.
  • Several improvements on Character Creation UI: sections have names, the flow is improved to avoid confusion and the character name can be previewed before finally accepting.

FIXES

BALANCE

  • Experience needed per level has been increased. This also affects current Temtem levels so now their level is reduced (Temtem at level 27 are now at 24).
  • Stat stages won’t reset when getting in/out of the bench.
  • STA recovery is now bound to the Temtem level. Higher level Temtem will recover more STA per turn and when resting.
  • STA overexertion damage is now bound to the Temtem level too.
  • Catch formula will take into consideration the Temtem level now.
  • Photosynthesis
    • STA recovery increased from 25% to 50%.
  • Crystle
    • Base SPATK reduced from 49 to 46.
    • Base SPD reduced from 39 to 33.
  • Crystal Dust
    • Damage reduced from 62 to 60.
    • Synergy reduced from 87 to 80.
  • Skunch
    • Base HP reduced from 75 to 72.
    • Base ATK reduced from 75 to 70.
  • Pigepic
    • Base STA increased from 70 to 72.
    • Base DEF increased from 70 to 72.
    • Base SPDEF increased from 70 to 72.
    • Base SPD increased from 48 to 58.
  • Scent
    • Effectivity increased.
  • Smoke Bomb
    • Price reduced from 180 to 120.
  • Revive
    • Price reduced from 600 to 500.
  • Cooperation
    • Priority increased from Normal to Very High.
    • STA cost reduced from 9 to 1.
  • Umishi
    • Base STA increased from 75 to 76.
  • Ukama
    • Base STA increased from 85 to 90.
  • Nicho Sai
    • STA cost increased from 26 to 29.
  • Saku
    • Its typing is now Nature / Wind.

OTHER

  • Psy+ has been renamed to Psy Wave and Psy++ to Psy Surge to avoid confusion between these techniques and synergy techniques.
  • Pressure Wash has been renamed to High-pressure Water.

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