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Temtem 0.6.12

Temtem 0.6.12

  • One new Tempedia entry: #143 Koish.
    • Koish is a very unique Water Temtem that features 12 subspecies including one for each Temtem type (Water/Fire, Water/Nature…).
    • Apart from the 12 different subspecies, Koish also presents a set of unique mutations in each individual Temtem which creates 10,368 different unique combinations.
  • ? Added Fishing:
    • Players can now get a Fishing Rod at the Nuru Lodge after completing Kisiwa’s main quest.
    • The Fishing Rod can be used in any water zone that currently features a Temtem spawn.
  • The Nuru Lodge now hosts a new weekly activity.
    • This activity is directly related to Fishing and the new Temtem, Koish.
    • Each week the Nuru Lodge will only present one of the Koish 12 subspecies.
    • Players will be asked to find a specific Koish specimen from that subspecies and they’ll need to comb the Nuru Lodge each week to find it.
    • This activity will grant pansuns and rewards based on a loot pool (more on this later).
  • ? Dojo Leader Rematches are now in session:
    • Each week, players will get the chance to re-match each of the dojo leaders they’ve already beaten during the Campaign.
    • They will feature new team configurations from week to week, and these battles will use the competitive ruleset (including pick and bans!) so be ready for a challenge.
    • Winning will earn you a good amount of Pansuns (based on how many tries you needed to win them), and up to three Radars per week.
  • Presenting Temtem radars:
    • Radars are a new item type based on chaining encounters to get increased Luma chances and Tems with better SVs.
    • Each Temtem radar will help players track a specific evolutionary line in their natural habitats. While the radar is active, some Temtem will spawn in the overworld near their spawn zones, and approaching them will trigger a radar encounter.
    • Defeating or capturing a Temtem in a radar encounter will increase the chain. But running away from a radar encounter Temtem, or defeating/capturing a Temtem outside a radar encounter will break the chain and even the whole radar if there was already a bonus active.
    • After the chain reaches 50 encounters, Temtem in the special encounters will start appearing with a minimum SV value of 10. 100 encounters and the minimum SV value will be 20.
    • Reach 200 encounters and things start to get spicy – the Luma chance for those Temtem will be multiplied by 5. Reach 300 and the multiplier will be 10!
    • Each radar is limited to 400 encounters, after which the radar will break and players will need to get a new one.
  • You can now lend a hand at the Postal Service Office in a new daily activity:
    • Drop by the Postal Office in Uhuru every day to receive parcels you need to deliver to NPCs around the Archipelago.
    • You’ll be rewarded for your help, of course!
  • Players can now access the Quest Diary:
    • This new feature will allow players to check all their pending quests instead of just the three recent ones as the current quest log displays.
    • Players are also able to choose which quests they’re currently tracking on the quest log.
    • It will also categorize quests by type, and it will show all the steps you have already completed in any given questline.
  • Added the brand new Wishing Wells:
    • Each island now holds a Wishing Well and we’ve included a new item: the WishYouWell coins.
    • Players will be able to throw their WishYouWell coins to the Well and obtain a reward from a loot pool.
    • There are many possible rewards Wishing Wells can give, and each Well will give different ones. Try to find them all!
  • Saipark has a new, in-game board! Players will be able to see at a glance the special Temtem that appear that week, plus all of the details after interacting with it.
  • FreeTem! also gets a new, in-game board where players can see all the rewards for the week, and more details after interacting with it.
    • Since both Saipark and FreeTem! information can now be seen in-game, we will stop posting the new configuration each week on our social platforms.
  • ? Introducing a new item type – Egg Technique Courses:
    • Players will now be able to teach egg techniques to their Temtem without having to breed for them.
    • ETCs are a consumable item, so they can only be used once.
    • They can drop from certain activities but they’re a rare item, so breeding will still be the easiest and most accessible way to gain an egg technique.
  • ? Marvel at the new Telomere Hack: Trait Swap:
    • This new item allows Players to swap their Tem’s trait at the cost of one Fertility point.
  • Welcome the new Pro Incubator!
    • Using tickets Players can now interact with the Pro Incubator in the Breeding Center.
    • Hatch your eggs instantly with this brand new machine!
  • Yet another novelty item, Pheromones!
    • Pheromones are a new set of consumable items.
    • Each evolutionary line has a unique set of Pheromones that will greatly increase the chances of encountering said species in the wild while the item is active.
  • Introducing Loot Pools:
    • Loot Pools are our new way to handle rewards for some of the new activities.
    • Instead of having a predetermined set of rewards (like the ones in the FreeTem! activity), rewards will be granted randomly from a bigger pool.
    • Each activity has its own configuration of how much pansuns, which items, and probabilities per item.

  • ? Fertility on untamed Tems will now only be reduced when the SVs are over or equal to 49 instead of 45.
  • ? Added a setting to choose whether or not you see your own nickname above your character.
  • ? When using an item that modifies SVs or TVs, the message will now display the previous and new values.
  • ? Items in the backpack are now arranged alphabetically.
  • ? The UI in the Shop will now display items in the same order they follow in the backpack.
  • ? Added a new backpack folder to group DNA Strands.
  • ? The number of dyes will now appear even if the player only has a single unit of a dye.
  • If an NPC has both an active quest and a new quest, only the new quest icon will be visible on the map.
  • Scent now displays a visual effect while it’s active.
  • You’ll now see other players in the world display the battle idle animation when they’re in a match.
  • Improved enemy AI on both NPC and wild Temtem so they won’t rest in the first turn of a match.

  • #111 – Grumvel
    • Added Goring to the egg technique learnset.

  • FreeTem! will now have a limit of pansuns earned from releases per week.
    • FreeTem! was never intended to be the main pansun earning method for the game, so now that we’re including several new money-making methods, we want to put a limit on how much a user can gain through this and focus it on the weekly rewards and as an extra bonus for breeders looking for their perfect individuals.
    • This number will match the highest tier reward for that week. You might still release more tems, but it won’t grant you monetary rewards past that cap.
    • Based on our internal data, less than 5% of the active population was exceeding this limit so the majority of the population won’t be affected by the change.
    • This was also one of the main activities that attracted people using bots or RMT sellers and we want to move our focus to other, more interactive, activities.
  • Luma rate is now 1:10,000
    • While we know this is going to cause some controversy, with the inclusion of the new active Luma hunting method we felt we needed to tweak the default luma rate.
    • With this change, we aim to democratize a bit of the Luma population (or at least, the possibilities) between the active players and the passive ones.
    • With this rate and the radar bonuses, the chances can scale up to 1:1,000 while the radar is active.
  • Due to changes in the map, all users have been relocated to the latest visited Temporium or safe zone.

  • Fixed the door of the furniture shop in Uhuru that appeared red on the map.
  • ? Players can no longer attempt to purchase dye bundles if they already have 99 dyes of one of the dyes in the bundle.
  • Fixed the animation for changing a Temtem happening when an egg from the same species as the leading Tem was placed at the front of the squad.
  • ? Fixed an incorrect text appearing after triggering Alerted while being Immune.
  • Fixed Wrecked Farewell not proccing after fainting due to overexertion.
  • Fixed the “Busy” message not showing the proper dialog when trying to invite a Player to a Co-op party while they were in a battle.
  • Fixed Prideful and Self-Esteem not being triggered after knocking out an ally.
  • Reduced the size of Goty’s battle model.
  • King’s Roar no longer hides your Temtem if you use it on your team.
  • ? Fixed wild Momo in the Kilima Peaks only having 3 techniques in their learnset.
  • Fixed an NPC’s position when changing floors at the Aguamarina Caves.
  • Fixed a softlock that happened while carrying a single Tem or having one out of two faint during a battle, and capturing and releasing a temtem during a double encounter.
  • Fixed dialogue with the Arissola Hotel chef.
  • Fixed a visual bug where you could have all the Temtem in your squad seemingly selected in the Temdeck.
  • Fixed a bug where you couldn’t release a Temtem in battle if the opposing tem was going to kill your only remaining Temtem in the next turn.
  • Fixed a freeze in the TemDeck when you selected a Temtem and then tried using the Filter button.
  • Fixed a bug that caused unavailable medicine items to visually appear available during combat.
  • Fixed a softlock that happened when, while seeing the dialogue of scent or pheromones ending, another player sends and cancels a Co-op request.
  • Fixed the vault bugging when the player pressed a certain key while in the dye quantity selection pop-up.
  • Fixed dialogue with a Sakultist NPC.
  • Fixed a softlock that happened when the Co-op party was canceled while using a TC on one of your Temtem.
  • ? Fixed Mirroring and Toxic Skin not proccing when the Temtem with one of these traits fainted after being targeted by any technique.
  • Fixed the turn indicator remaining visible in battle after all your Temtem have fainted.
  • Fixed a bug that caused players to not be relocated to the Temporium if the server was reset during a coop fight in which they were already defeated.
  • Fixed a bug that allowed a player to have an invalid, entirely fainted squad, if they disbanded a Co-op match with their entire team defeated just before a server restart.
  • Fixed long names not being fully shown in the list of players displayed in the Interact Menu.
  • Fixed some visual issues with the characters’ 3D models during dialogues.
  • Fixed a transition in animations that briefly showed characters T-posing.
  • Fixed the Egg Technique icon appearing incomplete if the Technique was at the bottom of the Learned Techniques list.
  • Fixed being able to send empty messages in the chat.
  • Fixed status condition Frozen not activating Smazee’s trait Fever Rush.
  • Fixed getting stuck while trading after opening the Temdeck filter.
  • Fixed a UI issue in the competitive Pick and Ban phase where you could select one of your Temtem while having another Menu opened.
  • ? Fixed the housing mailbox signs club info being incorrectly displayed.
  • Fixed the NPC’s feet not appearing in the right place after a reconnection.
  • Fixed that timing out during swap selection was giving one of the players an extra minute.
  • Fixed not being able to interact with a starter if the server restarted while you were picking one.
  • Fixed some texts that weren’t properly translated into Chinese.
  • Fixed a case that would cause a Temtem to appear duplicated in a competitive match if one player timed out in the swap menu.

Fixes, features, and improvements marked with the ? icon are originally suggested, inspired by, or reported by our community in our Forums.

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