Temtem 0.6.12
- One new Tempedia entry: #143 Koish.
- Koish is a very unique Water Temtem that features 12 subspecies including one for each Temtem type (Water/Fire, Water/Nature…).
- Apart from the 12 different subspecies, Koish also presents a set of unique mutations in each individual Temtem which creates 10,368 different unique combinations.
- ? Added Fishing:
- Players can now get a Fishing Rod at the Nuru Lodge after completing Kisiwa’s main quest.
- The Fishing Rod can be used in any water zone that currently features a Temtem spawn.
- The Nuru Lodge now hosts a new weekly activity.
- This activity is directly related to Fishing and the new Temtem, Koish.
- Each week the Nuru Lodge will only present one of the Koish 12 subspecies.
- Players will be asked to find a specific Koish specimen from that subspecies and they’ll need to comb the Nuru Lodge each week to find it.
- This activity will grant pansuns and rewards based on a loot pool (more on this later).
- ? Dojo Leader Rematches are now in session:
- Each week, players will get the chance to re-match each of the dojo leaders they’ve already beaten during the Campaign.
- They will feature new team configurations from week to week, and these battles will use the competitive ruleset (including pick and bans!) so be ready for a challenge.
- Winning will earn you a good amount of Pansuns (based on how many tries you needed to win them), and up to three Radars per week.
- Presenting Temtem radars:
- Radars are a new item type based on chaining encounters to get increased Luma chances and Tems with better SVs.
- Each Temtem radar will help players track a specific evolutionary line in their natural habitats. While the radar is active, some Temtem will spawn in the overworld near their spawn zones, and approaching them will trigger a radar encounter.
- Defeating or capturing a Temtem in a radar encounter will increase the chain. But running away from a radar encounter Temtem, or defeating/capturing a Temtem outside a radar encounter will break the chain and even the whole radar if there was already a bonus active.
- After the chain reaches 50 encounters, Temtem in the special encounters will start appearing with a minimum SV value of 10. 100 encounters and the minimum SV value will be 20.
- Reach 200 encounters and things start to get spicy – the Luma chance for those Temtem will be multiplied by 5. Reach 300 and the multiplier will be 10!
- Each radar is limited to 400 encounters, after which the radar will break and players will need to get a new one.
- You can now lend a hand at the Postal Service Office in a new daily activity:
- Drop by the Postal Office in Uhuru every day to receive parcels you need to deliver to NPCs around the Archipelago.
- You’ll be rewarded for your help, of course!
- Players can now access the Quest Diary:
- This new feature will allow players to check all their pending quests instead of just the three recent ones as the current quest log displays.
- Players are also able to choose which quests they’re currently tracking on the quest log.
- It will also categorize quests by type, and it will show all the steps you have already completed in any given questline.
- Added the brand new Wishing Wells:
- Each island now holds a Wishing Well and we’ve included a new item: the WishYouWell coins.
- Players will be able to throw their WishYouWell coins to the Well and obtain a reward from a loot pool.
- There are many possible rewards Wishing Wells can give, and each Well will give different ones. Try to find them all!
- Saipark has a new, in-game board! Players will be able to see at a glance the special Temtem that appear that week, plus all of the details after interacting with it.
- FreeTem! also gets a new, in-game board where players can see all the rewards for the week, and more details after interacting with it.
- Since both Saipark and FreeTem! information can now be seen in-game, we will stop posting the new configuration each week on our social platforms.
- ? Introducing a new item type – Egg Technique Courses:
- Players will now be able to teach egg techniques to their Temtem without having to breed for them.
- ETCs are a consumable item, so they can only be used once.
- They can drop from certain activities but they’re a rare item, so breeding will still be the easiest and most accessible way to gain an egg technique.
- ? Marvel at the new Telomere Hack: Trait Swap:
- This new item allows Players to swap their Tem’s trait at the cost of one Fertility point.
- Welcome the new Pro Incubator!
- Using tickets Players can now interact with the Pro Incubator in the Breeding Center.
- Hatch your eggs instantly with this brand new machine!
- Yet another novelty item, Pheromones!
- Pheromones are a new set of consumable items.
- Each evolutionary line has a unique set of Pheromones that will greatly increase the chances of encountering said species in the wild while the item is active.
- Introducing Loot Pools:
- Loot Pools are our new way to handle rewards for some of the new activities.
- Instead of having a predetermined set of rewards (like the ones in the FreeTem! activity), rewards will be granted randomly from a bigger pool.
- Each activity has its own configuration of how much pansuns, which items, and probabilities per item.
- ? Fertility on untamed Tems will now only be reduced when the SVs are over or equal to 49 instead of 45.
- ? Added a setting to choose whether or not you see your own nickname above your character.
- ? When using an item that modifies SVs or TVs, the message will now display the previous and new values.
- ? Items in the backpack are now arranged alphabetically.
- ? The UI in the Shop will now display items in the same order they follow in the backpack.
- ? Added a new backpack folder to group DNA Strands.
- ? The number of dyes will now appear even if the player only has a single unit of a dye.
- If an NPC has both an active quest and a new quest, only the new quest icon will be visible on the map.
- Scent now displays a visual effect while it’s active.
- You’ll now see other players in the world display the battle idle animation when they’re in a match.
- Improved enemy AI on both NPC and wild Temtem so they won’t rest in the first turn of a match.
- #111 – Grumvel
- Added Goring to the egg technique learnset.
- FreeTem! will now have a limit of pansuns earned from releases per week.
- FreeTem! was never intended to be the main pansun earning method for the game, so now that we’re including several new money-making methods, we want to put a limit on how much a user can gain through this and focus it on the weekly rewards and as an extra bonus for breeders looking for their perfect individuals.
- This number will match the highest tier reward for that week. You might still release more tems, but it won’t grant you monetary rewards past that cap.
- Based on our internal data, less than 5% of the active population was exceeding this limit so the majority of the population won’t be affected by the change.
- This was also one of the main activities that attracted people using bots or RMT sellers and we want to move our focus to other, more interactive, activities.
- Luma rate is now 1:10,000
- While we know this is going to cause some controversy, with the inclusion of the new active Luma hunting method we felt we needed to tweak the default luma rate.
- With this change, we aim to democratize a bit of the Luma population (or at least, the possibilities) between the active players and the passive ones.
- With this rate and the radar bonuses, the chances can scale up to 1:1,000 while the radar is active.
- Due to changes in the map, all users have been relocated to the latest visited Temporium or safe zone.
- Fixed the door of the furniture shop in Uhuru that appeared red on the map.
- ? Players can no longer attempt to purchase dye bundles if they already have 99 dyes of one of the dyes in the bundle.
- Fixed the animation for changing a Temtem happening when an egg from the same species as the leading Tem was placed at the front of the squad.
- ? Fixed an incorrect text appearing after triggering Alerted while being Immune.
- Fixed Wrecked Farewell not proccing after fainting due to overexertion.
- Fixed the “Busy” message not showing the proper dialog when trying to invite a Player to a Co-op party while they were in a battle.
- Fixed Prideful and Self-Esteem not being triggered after knocking out an ally.
- Reduced the size of Goty’s battle model.
- King’s Roar no longer hides your Temtem if you use it on your team.
- ? Fixed wild Momo in the Kilima Peaks only having 3 techniques in their learnset.
- Fixed an NPC’s position when changing floors at the Aguamarina Caves.
- Fixed a softlock that happened while carrying a single Tem or having one out of two faint during a battle, and capturing and releasing a temtem during a double encounter.
- Fixed dialogue with the Arissola Hotel chef.
- Fixed a visual bug where you could have all the Temtem in your squad seemingly selected in the Temdeck.
- Fixed a bug where you couldn’t release a Temtem in battle if the opposing tem was going to kill your only remaining Temtem in the next turn.
- Fixed a freeze in the TemDeck when you selected a Temtem and then tried using the Filter button.
- Fixed a bug that caused unavailable medicine items to visually appear available during combat.
- Fixed a softlock that happened when, while seeing the dialogue of scent or pheromones ending, another player sends and cancels a Co-op request.
- Fixed the vault bugging when the player pressed a certain key while in the dye quantity selection pop-up.
- Fixed dialogue with a Sakultist NPC.
- Fixed a softlock that happened when the Co-op party was canceled while using a TC on one of your Temtem.
- ? Fixed Mirroring and Toxic Skin not proccing when the Temtem with one of these traits fainted after being targeted by any technique.
- Fixed the turn indicator remaining visible in battle after all your Temtem have fainted.
- Fixed a bug that caused players to not be relocated to the Temporium if the server was reset during a coop fight in which they were already defeated.
- Fixed a bug that allowed a player to have an invalid, entirely fainted squad, if they disbanded a Co-op match with their entire team defeated just before a server restart.
- Fixed long names not being fully shown in the list of players displayed in the Interact Menu.
- Fixed some visual issues with the characters’ 3D models during dialogues.
- Fixed a transition in animations that briefly showed characters T-posing.
- Fixed the Egg Technique icon appearing incomplete if the Technique was at the bottom of the Learned Techniques list.
- Fixed being able to send empty messages in the chat.
- Fixed status condition Frozen not activating Smazee’s trait Fever Rush.
- Fixed getting stuck while trading after opening the Temdeck filter.
- Fixed a UI issue in the competitive Pick and Ban phase where you could select one of your Temtem while having another Menu opened.
- ? Fixed the housing mailbox signs club info being incorrectly displayed.
- Fixed the NPC’s feet not appearing in the right place after a reconnection.
- Fixed that timing out during swap selection was giving one of the players an extra minute.
- Fixed not being able to interact with a starter if the server restarted while you were picking one.
- Fixed some texts that weren’t properly translated into Chinese.
- Fixed a case that would cause a Temtem to appear duplicated in a competitive match if one player timed out in the swap menu.
Fixes, features, and improvements marked with the ? icon are originally suggested, inspired by, or reported by our community in our Forums.