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Temtem 0.5.16 – Ranked Update

Temtem 0.5.16 – Ranked Update

  • Added Ranked matchmaking. Players will be matched together via their TMR (Tamer Matchmaking Rating) into competitive battles.
    • This is the first iteration of the Ranked battles so it only has the core features for now.
    • Every Temtem is auto-scaled on ranked battles. This means that their level is upped to the current level cap (48) and all their SVs are maxed (50). TVs remain intact.
    • While ranked battles will give pansun rewards, they are currently disabled until the system is fully tested.
  • Added the Spectator mode. Players can now spectate others from the Interact menu as long as they’re playing a competitive battle.
    • As with the Ranked matchmaking, this is the first iteration of this feature so it will be improved and worked on in the future.
  • ? Added a new Status condition: Evading. While evading, the Temtem will avoid the next offensive technique directed at it.
  • ? Added a new Status condition: Alerted. While alerted, the Temtem can’t be asleep and after waking up from being asleep, they will automatically be Alerted for one turn.
  • ? Added the Battle Log screen. The Battle Log will summarize every known Temtem in the battle with all the data needed for battles: health, stamina, status conditions and… yeah, stat stages.
    • Please note that by default, the Battle Log is only accessible in competitive battles, but it can be enabled in every battle type from the Settings menu.
  • Added player intros and outros on PvP matches.
    • The player intro will display both players and their lead Tems. In the future, this intro will also showcase PVP stats for each player.
    • The outro will only display the winner player and their squad.
  • Added 22 new Technique animations (Bamboozle, Chain Lighting, Head Charge, Gamma Burst, Feather Gatling, Urushiol, Narcoleptic Hit, Nicho Sai, Oshi-Dashi, Dust Vortex, Toxic Slime, Awful Song, Crystal Plume Gatling, Crystal Bite, Harmful Lick, Extinction, Rend, Frond Whip, Major Slash, Toxic Plume, Slime and Hyperkinetic Strike).

  • ? The FreeTem foundation now has four different rewards associated with different releases tiers.
    • Please note that this week remains intact so the new configuration will start applying on the next weekly reset.
  • ? The Map now features names for the areas. The names are hidden while zoomed in but they will display on zoomed out configurations.
  • ? The SPATK icon has been replaced with a different one in order to differentiate it better from the ATK icon.
  • ? On PC, right-clicking on an empty space will now act as a cancel/escape action.
  • Interiors now match the environment sound of their exterior zones when they don’t have a custom environment sound defined.
  • Revisited some interior environment sounds (Konstantino’s Lab, Boutiques, Luisouvenirs, Player’s Home, Accademia, Saipark Caves, and the Commune).
  • The Temdeck now features 23 different marks (up from 11). Current marks are still the same and they are maintained in your Temdecks.

  • Players now need to be near each other in order to do a trade.
    • We’ve seen multiple cases of abuse with the previous system so we’ve decided to keep long-distance trades reserved for the future Trading House.
  • Telomere Hacks now only work on Temtem where the Original Tamer is the Player using the Hack.
    • We like Telomere Hacks as a way to perfect your almost perfect Temtem, but they’ve been the subject for several cases of abuse and scams between players offering them (even though they are non-tradeable). This change will help us to keep the intended feature for legit players without needing to remove the items altogether.


  • Tateru
    • Base HP increased from 70 to 79.
    • Base STA reduced from 90 to 85.
    • Base ATK increased from 68 to 78.
  • Mudrid
    • Base SPATK increased from 75 to 80.
  • Taifu
    • Base SPATK increased from 78 to 85.
    • Base SPDEF increased from 78 to 89.
  • Noxolotl
    • Base SPATK increased from 79 to 85.
    • Base SPD increased from 57 to 61.
  • Volarend
    • Base HP reduced from 69 to 64.
  • Tuvine
    • Base ATK reduced from 70 to 65.
    • Base SPATK reduced from 60 to 56.
  • Mushi
    • Intimidation added as an egg technique.
  • Kinu
    • Replaced Intimidation with Psy Wave from the learnset.


  • Bamboozle
    • Rework. Instead of the previous effect, it will now give the target Evading for 2 turns.
    • STA cost reduced from 16 to 14.
  • Intimidation
    • Rework. Instead of the previous effect, it will now give the target team Exhaust for 1 turn.
  • Hypnosis
    • STA cost increased from 12 to 14.
    • Priority increased from Low to Normal.
  • Stare
    • STA cost increased from 4 to 6.
    • The caster Temtem now gets Alerted for 2 turns.
  • Cage
    • Priority increased from High to Ultra.
    • STA cost increased from 16 to 23.
  • Narcoleptic Hit
    • Damage increased from 140 to 150.


  • Trance
    • Now also applies Regenerating for 2 turns.
  • Apothecary & Tri-Apothecary
    • Now can be triggered with self-inflicted techniques.

  • ? Fixed Synergized Revitalize not displaying the correct amount of health restored.
  • ? Fixed Benefactor trait not properly displaying when triggered.
  • ? Fixed Withdrawal trait only working when the Temtem was asleep.
  • ? Fixed draw rules not working properly when both last Temtem were knocked out by a Status condition tick.
  • Fixed Temtem assigned to a battle box, and evolved after they were assigned, devolving while entering a competitive battle.
  • Fixed learned techniques not being properly recorded for Temtem that were assigned to a Battle Box.
  • Fixed a visual bug on the Trade UI that allowed to modify the Pansun quantity or traded Items while the countdown was still active.
  • Fixed being able to open the Notification Center when a blocking NPC is approaching which could lead to some other issues.
  • Fixed traded items submenu being kept open after a trade being canceled while it was opened.
  • Fixed being able to invite another user to a co-op party while you were in one already, leading to multiple issues.
  • Fixed users with the surfboard being able to create a co-op party with users without the surfboard (and keeping the surfboard in the process) if the party was created near enough to the shore.
  • Fixed depth of field visual effect disappearing after opening certain UIs.
  • ? Fixed not being able to choose a Temtem when using a TemCard while using a controller after a multi-target technique has been used.
  • ? Fixed being able to force the release Temtem popup to appear outside of battles.
  • ? Fixed a bug that allowed to introduce Pansuns in the quantity picker screen while tabbed out of the game.
  • Fixed blocking NPCs not working properly when an egg hatched while the blocking NPC was moving to you to block you.
  • Fixed some weird behavior on the full map when zooming in and out on Zadar.
  • Fixed Tamers disappearing when using Chains Hit after a Stat Stage change.
  • Fixed Temterms link being clicked after the welcome screen disappeared.
  • Fixed a stuck situation on PvP battles while playing co-op.

Fixes, features, and improvements marked with the ? icon are originally suggested, inspired by or reported by our community in our Forums.


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