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Temtem 0.2.5

Temtem 0.2.5

NEW STUFF

  • Breeding
    • Breeding will allow players to create new Temtem. You can read all about it here.
    • Each Temtem now displays its fertility in its details. All current Temtem have been updated to have their appropriate fertility.
    • Breeding has changed a bit since the Kickstarter update:
      • Maximum fertility is now 8.
      • Fertility for untamed Temtem is calculated using the number of “good stats” the Temtem has. Each SV over 45 will count as a “good stat”.
      • Having one or two good stats will produce fertility of 7. Having three or four a fertility of 6. Having five or six a fertility of 5 and last, having seven will produce fertility of 4.
      • The time to create a new egg when both parents are deposited is 25 real-time minutes. This time will be reduced to 15 real-time minutes if both parents share the same evolutionary line.
      • The time to hatch an egg hasn’t changed, it will range from 5 to 45 minutes (depending on the species catch rate).
      • Inheriting stat SVs will now have a 40% chance to inherit the better value between both parents’ SVs. Another 40% chance of getting the average ceiled value from their parents and a final 20% chance to inherit the worse value.
    • Leaving a couple in the Breeding Center costs 1 Pansun. This is a temporary price to help test the system and will be increased in the future.
    • There’s only a handful of Breeding related gears (DNA Strands) now available on the Breeding Center Shop. Each DNA Strand currently cost 10 Pansuns. This is a temporary price to help test the system and will be increased in the future.
  • FreeTem Initiative
    • The FreeTem Initiative is designed as one of the methods to obtain infinite currency.
    • They promote the idea that all Temtem should be free and back in nature, so they will reward players for every Temtem released.
    • Each week they will have a special reward, which will be granted upon reaching a certain number of freed Temtem. The rewards will be different every week so players are encouraged to check them frequently to not miss anything.
  • Emotes
    • Players can now express themselves with the use of Emotes.
    • The emote wheel can be accessed from the main menu or by pressing Q (keyboard), LB/L1 (Gamepad) or the mouse wheel button.
    • We will expand this feature and add more emotes in the future.
  • Quest Tracker
    • The current implementation of the quest tracker only displays up to three quests (one main, two sides).
    • In the future, we plan to have a full quest log where players will be able to choose which quests are tracked or check previously completed quests.
    • There’s no option to hide the quest tracker right now (it will be available in the future).
  • All capturable Temtem now have their Luma variation.
  • Added Lady Lottie’s custom music.
  • Added animations, visual effects, and sounds to 28 new techniques.
  • Added a new BattleZone for the Windward Fort’s rooftop.

IMPROVEMENTS

  • Revised all spawn zones to make evolved Temtem rarer.
  • Final recording and improvements to some music tracks: Temtem Battle, Tamer Battle, Dojo Leader Battle, Windward Fort, and Aguamarina Caves.
  • Added a Release button to the Capture Temtem UI.
  • Reworked animations and visual effects to 16 techniques to adapt them to our new style.
  • Stage effects can now be applied at the same time visually instead of waiting for each one.
  • In dual enemy battles, each enemy Tamer will now throw their own TemCards.
  • Added acceleration while adding pansuns or items while trading or buying.
  • Improved drag & drop on the Overworld Squad.
  • Added an animation when using a healing item in the Backpack.
  • Improved Trade UI with a new ending animation.
  • Evolutions now have a fancy sign to cancel them.
  • Long item names in the Backpack will now scroll instead of reducing its font size.
  • Technique Courses will now display the technique description.
  • The currently used dye will now show how many of them there are in the inventory.
  • Dyeing a cosmetic will now equip it.
  • Exiting the Tamer Info UI will now get you back to the Interact UI.
  • Enemy AI will now calculate which Temtem is the optimal one to swap.
  • Traits triggering on turn start will now have a wait time before starting the technique animations.
  • Tempedia close-up poses have been tweaked and improved on all Temtem.
  • Added fruits to Omninesia trees.

BALANCE

  • Ganki
    • Hypnosis removed from the learnset.
  • Gazuma
    • Hypnosis removed from the learnset.
  • Hypnosis
    • Priority decreased to Low from Normal.
    • STA cost increased to 12 from 10.
  • Lullaby
    • Priority decreased to Low from Normal.
    • STA cost increased to 27 from 25.
  • Tsunami
    • Synergy type changed to Wind instead of Water.

FIXES

OTHER

  • Upgraded Unity version. This should fix/improve some problems and maybe create new ones.
  • Tihani’s Dojo has been simplified to turn down the difficulty.
  • Capturing Temtem is easier now, the formula has been revised.
  • Renamed Caffeine trait to Caffeinated.
  • Renamed Gills Proficiency trait to Hydrologist.

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