Background image
Patch 1.6.2

Patch 1.6.2

  • We’ve added the character name and TamerID to the section in Settings where you could check your Support ID.
  • 👥We’ve correctly updated Bunbun and Hidody’s Umbra Radar prices and they now match that of similar Tems.



  • We’ve increased the the bonus that the Isolated Status Conditions offers while capturing Temtem, from 1.0x ⇒ 1.3x.
  • We’re aware that removing Cage from some Tems may affect some capture methods in the PvE environment. We hope that we can provide useful and valid alternatives for PvE players by making Isolated have the same catch rate bonus.
  • We have removed Venx from Musa’s Rematch roster.




  • #012 – Tateru 
    • Resilient has been removed from its traits.
    • Burglar has been added to its traits.
  • #021 – Bunbun 
    • Resilient has been removed from its traits.
    • Camaraderie has been added to its traits.
  • #022 – Mudrid
    • STA has been increased 44 ⇒ 52
    • The nerf to Deluge affects Mudrid, as it is one of the key moves in its kit. We know that a simple STA buff may not be enough, so we have already prepared more changes for this Temtem in patch 1.7.
  • #031 – Rhoulder
    • STA has been increased 51 ⇒ 58
  • #052 – Owlhe
    • Furor has been removed from its traits.
    • Sentinel has been added to its traits.
  • #084 – Mushi
    • Resilient has been removed from its traits.
    • Receptive has been added to its traits.
  • #094 – Seismunch
    • SPDEF has been increased 43 ⇒ 54.
    • Seismunch has been MIA for several meta cycles, so we’ve decided to apply “the Saipat treatment” and considerably increase its bulk in the Special Defense department.
  • #114 – Gazuma
    • Tornado has been removed from its tech pool.
    • Blizzard is now learned at level 67.
    • Cage has been removed from its tech pool.
    • Electromagnetism is now learned at level 85.
    • This group of adjustments is the type of change we have planned for patch 1.7, so it serves as a small leak for the next patch. We consider that Gazuma has been central for many consecutive meta cycles thanks to its typing and tools. That’s why we intend to keep its support role intact, but we lower its offensive pressure by removing Tornado from its kit. On the removal of Cage and addition of Electromagnetism: this tech might not very interesting right now, but we are preparing a small buff for it.
  • #130 – Tuwai
    • Resilient has been removed from its traits.
    • Air specialist has been added to its traits.
  • #139 – Vulor
    • Individualist has been removed from its traits.
      Resilient has been added to its traits.
  • #152 – Minox
    • Body stretch has been removed from its traits.
    • Resilient has been added to its traits.



  • Harmful Microwaves
    • The type to activate its synergy has been changed from Electric Fire.
    • Digi-cores have been quite the headache for us to balance around. We have especially struggled with the combo of Monkko and Zaobian, that had no safe switch-ins in the whole game, all while giving each other the chance to enact a hard-hitting high priority technique on turn 1. We believe this change, while simple, will give a new life to the whole archetype.
    • This also slightly helps break the combo with Gazuma, and leaves the core much more exposed as the archetype loses coverage. We can’t wait to see what new combos appear with this change, such as Hazrat-Water Chromeon, Capyre-Neutral Chromeon…
  • Blue Screen
    • Priority has been reduced from Normal Low.
    • You might be wondering why we decided to go with a low priority instead of normal priority. With this change we want to break away from frustrating situations while using this tech. We know there are still ways to make this tech high priority again (namely along Nagaise’s Deceit Aura), but we believe that combo to be very specific, and manageable through pick and ban countering and planning. We hope to solve the situation of getting both of your Tems perma-locked, or at least reduce it to only in very specific situations, with a very specific combo.
  • Crystal Deluge
    • Hold has been increased 1 ⇒ 2.
    • STA has been reduced 29 ⇒ 25.
  • Crystal Deluge (Synergy)
    • Hold has been increased 1 ⇒ 2.
    • STA has been reduced 29 ⇒ 25.
    • Crystal Deluge, paired with Blue screen, has been one of the reasons the sleep archetype has been so strong lately. We believe increasing the hold while maintaining the 2 turns of sleep will give the players more time to react and adapt than before. We will keep a close eye on the performance of this tech in case it’s necessary to return to the original hold, but with an adjustment to the Asleep turns it applies.



  • Bird Season
    • Damage has been increased 66% 100%.
  • Burglar
    • Removed the “once per battle” condition.
    • Removed the “when inflicting x status conditions”.
    • Burglar can now disable two gears at once, if the technique triggering it affects multiple targets.
    • New effect: When hitting a target that is already affected by the asleep or exhausted status condition, its gear gets disabled until the end of the match.
  • Team Elusive
    • It now prevents multi-targeting negative status techniques as well.
    • New description: Prevents any offensive multi-target technique.
    • We believe we may have been too hard on Vulffy by removing Sludge Gift & nerfing his main trait. With a slight rework to Burglar, we decided to bring back Team Elusive’s old behavior as we understood his trait wasn’t the reason Vulffy was so strong in the past.
  • Resilient
    • SPD Stage modifications have been reduced from +3⇒ +2.
    • We think that Resilient has a too high value as long as it keeps its design. That’s why we have decided to change the distribution of this trait, and keep it only for Temtem that are in their second stage of evolution, thus avoiding PvE problems with the radars and balance problems in PvP.
  • Adaptive
    • Now triggers before taking a hit.
    • Special attack buff reduced from +2 ⇒ +1.
    • New description: Once per battle, before being attacked, changes the Temtem’s secondary typing to the type of the incoming technique and gets SPATK +1.
    • Adaptive and Reactive Vial have a very strange interaction. The way the game engine handles them means it must work like this, or the (bugged) way it was working in the past. Having Adaptive trigger after receiving damage is what causes the bug with Reactive Vial, which forces us to choose which of the two behaviors we would prefer, as the game engine leaves us no room for a 3rd “perfect” option.



  • Straw Shield
    • Damage reduction has been increased 50% 75%
    • The gear is now revealed at the beginning of the turn.
  • Tucma Mask
    • Previous effects no longer work.
    • New effect: Tucma Mask prevents the Poisoned Status Condition.


All platforms

  • Fixed a black screen after choosing a Challenge Mode if we have an egg in the incubator device on our normal run.
  • Fixed a black screen while reconnecting in a PvP match.
  • Fixed a soft lock by being able to start the battle against a DigiLair boss without any valid Tem in the Squad.
  • Fixed a desync in experience while playing in Co-op if we wait until the timer runs out on the interface for learning a new Tech.
  • Fixed having a wild Temtem turn into an Umbra Temtem if a Temtem Luma in our Squad evolves while we have an Umbra Tem in the battlefield. Pesky.
  • 👥Fixed Luma Temtem not being able to appear in Umbra radars. Do keep in mind the rates are not boosted for Umbra Tems in Luma radars, so the odds are 1/75.000.
  • 👥Fixed some instances in Lairs where Unique bonus were wrongfully stacking.
  • 👥Fixed that the Techniques for Lair Bosses were not rotating weekly as they should.
  • 👥Fixed being unable to leave the Spectator mode if one of the players on the battlefield was choosing which Temtem to select next.
  • 👥Fixed the Club chat tab disappearing after reconnecting.
  • Fixed the Broccolem and Golzy on the shrines having Techniques that didn’t match their levels, either by presence or absence.
  • 👥Fixed having the combat interface disappear if we had captured and released two Tems while the Coward’s Blanket was active.
  • Fixed having the Tems on the battlefield briefly disappear after using Haito Uchi.
  • Fixed having the Tems on the battlefield briefly disappear after using Piezoelectric Blow with a synergy.
  • 👥Fixed not seeing the fainting animation of an allied Tem if it had 2 Status Conditions and fainted by cause of the last one active.
  • 👥Fixed not seeing the Invigorated Status Condition nor its animation if two instances of Energy Reserves trigger simultaneously.
  • 👥Fixed seeing the animation for Trapped twice if an Iridescent Koish used the technique Cage.
  • Fixed Intimidator deactivating a once-per-battle Trait when it shouldn’t have.
  • Fixed finding our Mimit with no attacks if we reconnect or start the game while in an encounter if our Mimit had already transformed into a different Tem.
  • Fixed that a Mimit with Striking Transmog would keep an attack from a wild encounter into a PvP match after using DNA Extraction.
  • Fixed seeing Mimit as transformed in our game if we had just seen a replay where it was transformed.
  • Fixed that we could be unable to see the hold on Mimit’s techniques if its HP had been altered outside of combat with medicine items. When he’s cute but problematic.
  • Fixed Straw Shield not triggering after a Temtem with the Nullified Status Condition received a highly effective Tech.
  • 👥 Fixed seeing the notification for Slingshot twice if the Tem carrying it performed Bright Beam.
  • 👥Fixed Goolder’s infectious triggering and acting on Tems that are not on the battlefield. He’s just that powerful.
  • 👥Fixed Arachnyte’s type changing through Adaptive before receiving the incoming Technique that triggers the trait.
  • 👥Fixed a desync regarding Mimit’s HP after it had copied a Tem with more TVs allocated on that Stat.
  • Fixed seeing the wrong type on Arachnyte and Zaobian if they change types at turn 1 and we turn back to turn 0 during a replay.
  • 👥Fixed TMR Decay notifications not disappearing after using the Clear All button.
  • Fixed Seals not being visible in Replays under certain conditions.
  • Fixed losing the tints on the head cosmetics if we unequip it after starting a Challenge Mode run. Hair is everything.
  • 👥Fixed being able to purchase the OP Seal, which should only be obtainable by completing the OP Kudo. Lying is a big non-non.
  • Fixed an incorrect flow of conversation with Masha and Dolores in Arbury.
  • 👥Fixed being able to hang decoration on some invisible walls in some Housing Layouts, and then being unable to remove that decoration.
  • Fixed the visual effects for Seismunch’s Wreck, which were showing displaced rocks in combat against other NPCs or Players if the attack was carried out by their Temtem on the right.
  • Fixed not seeing the Book in the Eldritch Summoning emote.
  • Fixed having the rotate option for Titles on the Store.
  • Fixed seeing the bonfire change place in the preview every time we hovered over the emote icon. Oh I know of a game where you have to follow bonfires around…
  • Fixed the text “Current Game” being left untranslated in the Challenge Modes section.
  • Fixed seeing an incorrect message if you tried to play on two linked platforms at the same time.
  • 👥Fixed some outdated information in the Dojo Wars’ in-game tutorial.
  • 👥Fixed a handful of cases where the word étalon had not been replaced by coursier in French.
  • 👥Fixed Raize’s description being the wrong one in the Tempedia in Japanese.
  • Fixed an error in the Spanish dialogue of the Tired Pilgrim.



  • 👥Fixed a black screen when launching the game while in battle.



Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community in our Discord server and subreddit.


The Crema

Calling all Temtem fans!
Just can’t get enough Temtem in your life? Subscribe to our newsletter, hang with other tamers on Discord, or follow our socials to stay in the loop!

When you join the community, you'll have access to:

  • The latest news and updates
  • Exclusive giveaways
  • Insight into Temtem’s future
  • Provide feedback directly to the Temtem team
  • A supportive and fun community of Temtem fans
Get this free

Subscribe to the Newsletter today to receive an exclusive Temtem mount! What are you waiting for? Sign up below:

Thank you for subscribing!

By signing up you are agreeing to our Terms and Privacy and to receiving our newsletter and special announcements

Our community
We only use session cookies for technical purposes to enable your browsing and secure access to the functionalities of the website. See more information in the Cookies Policy. We also inform users that our website contains links to third-party websites governed by their own privacy and cookie policies, so you should decide whether to accept, configure or reject them when accessing our website. View more
Cookies settings
Privacy & Cookie policy
Privacy & Cookies policy
Cookie nameActive
USER INFORMATION Who is the party responsible for the processing of personal data? Crema Games, S.L., with Tax ID B86562139 is a Spanish company that is Responsible for the processing with respect to the User's personal data, which are treated as detailed in this Policy, written in Spanish, this being its language of interpretation in case of any dispute. Users are also informed that the data processing carried out by Crema Games, S.L. takes into consideration the provisions of Regulation (EU) 2016/679 of the European Parliament and of the Council of  April 27, 2016 on the protection of natural persons with regard to the processing of personal data and on the free movement of such data, hereinafter GDPR, and the Organic Law 3/2018 of December 5 on the protection of personal data and guarantee of digital rights, hereinafter LOPDGDD.   What do we process personal data for and why do we do it? The party Responsible for the processing only processes user data, which it obtains through the website, in a confidential manner and in order to render the services offered, and provided that we have a legitimate right to do so. In particular and as necessary, we process data to:
  • Solve and respond to queries or any type of request made by the User through any of the ways of contact that are made available on the website of the Responsible party, based on the legitimate interest of the Responsible party, Art. 6.1.f GDPR.
  • Respond to requests from players who report errors, based on legitimate interest and in execution of a contract or pre-contract, 6.1.b GDPR.
  • Interact with users interested in the games advertised on the website, based on the legitimate interest of the Responsible party, art. 6.1.f GDPR.
  • Enable you to join the gaming community, such as TEMTEM by linking your request to Discord Inc, a service provider or other providers, which are governed by their own terms and conditions and privacy policies, based on the consent of the data subject, 6.1.a) GDPR.
  • Manage your application and enable your participation in the selection processes that fit your professional profile in case you send us your CV data through the form accessed via a link, for those who wish to join the Crema team or apply for a published vacancy, based on the consent of the data subject, 6.1.a GDPR.
How long will we store personal data? In general, we inform users that their data will be kept for no longer than necessary to maintain the purpose of processing or if there are legal requirements that mandate their custody. When they are no longer necessary for this purpose, they will be deleted with appropriate security measures to ensure the anonymization of the data or their total destruction. In particular, the processing of data relating to your profile as a candidate will be kept for a period of two years, unless you revoke your consent. To whom do we provide processed personal data? Currently, no communication of personal data to third parties is foreseen, except if it is necessary for the development and execution of the purposes of the processing and as a consequence of the contractual relationship we have with our service providers, mainly related to communications, with whom the Responsible party has signed confidentiality and processing manager contracts required by the privacy regulations in force. What are the rights of data subjects? The User's rights are as follows:
  • Right to withdraw consent at any time.
  • Right of access, rectification, portability and deletion of your data, and limitation or opposition to its processing.
  • The right to file a complaint with the supervisory authority ( if you believe that the processing does not comply with the regulations in force.
Contact information to exercise your rights: Crema Games, S.L. Physical address: Calle de Ulises, 108, 1C, 28043 Madrid. E-mail: SECURITY MEASURES In accordance with the provisions of current legislation on personal data protection, the Responsible party is complying with the provisions of the GDPR and LOPDGDD for the processing of personal data under its responsibility, and manifestly with the principles described in Article 5 of the GDPR, therefore the personal data collected are processed lawfully, fairly and transparently in relation to the data subject and are adequate, relevant and limited to what is necessary in relation to the purposes for which they have been collected. However, the user owning the data is responsible for the truthfulness and accuracy of their data. The Responsible party guarantees that it has implemented policies and protocols for action and data processing to apply security measures and comply with the requirements established by the GDPR and the LOPDGDD, in order to ensure the confidentiality, integrity and availability of data, as appropriate, to protect the rights and liberties of Users, who through this policy receive information to exercise their rights. For more information about privacy guarantees, you can contact the Responsible party at Crema Games, S.L. Calle de Ulises, 108, 1C, 28043 Madrid. E-mail:   Last published March 6, 2022
Save settings
Cookies settings