Background image
Swarm – Patch 0.7.1

Swarm – Patch 0.7.1

  • The Temtem: Swarm demo is back!
    • You’ll be able to play the Cipanku arena with Platypet, Smazee and Oree.
    • Any progress you make in the demo will transfer to the full game when you purchase it.
    • Demo players are able to play with players from the full version, as long as they’re playing on the Arenas available in the Demo and without Challenge Modes.
    • If your friends are on the fence about picking it up, please let them know they can now try the game entirely for free!

  • We’re introducing 4 new Neutral TechniquesΒ that can be used by all Tems.
    • They’re Rotten Zone, Rainbow Guard, Expanding Force and Darkness.
    • Each of these also has a synergy associated.
  • πŸ‘₯On top of this, all Temtem have gained access to previously-existing Neutral Techs.
    • This will effectively duplicate the Tech Pools of all Temtem, and should help make runs more unique with the broader range of Techs.
  • We’ve added connection indicators to lobbies.
    • We already had them on the lobby explorer, but now you’ll also be able to see the strength of your connection with the host even in private lobbies.
  • Created new Kudos for the new Neutral Techniques.
  • We’ve added a little invulnerability time after levelling up and choosing a perk, similar to the one we get after evolving.
  • πŸ‘₯We’ve added a new option for players with a full build to auto-select their perks.
    • When your build is full, the next level up will show you a checkbox to auto-select either Pansuns or health items.
    • Once you make your choice it will stay that way until the end of the match.

  • πŸ‘₯Likewise, we’ve introduced a setting to skip the animation and automatically get all rewards out of chests for players who have a full build.
    • Like with Perks, players will need to check a box while picking a chest so the change can be applied on all chests moving forwards.
    • Pickable items, like the speed boots, Magnets or the invulnerability shield, will spawn on the map so the player can pick them up when they desire.
  • We’ve added a new pop-up the first time you visit the Skill Tree of a newly unlocked Temtem.
    • It will display the info on how many Linked Pansuns you have in that Skill Tree.
    • Linked Pansuns are Pansuns that can only be spent in that particular Skill Tree. They are used first when upgrading Skill Tree Nodes.

 

  • πŸ‘₯We’ve focused a lot of efforts in this patch on tackling the issues with pool dilution:
    • To start with, we’ve increased the chance of getting perks that synergize with any of your equipped perks.
      • You must have the synergy unlocked for this to happen. Make sure you complete many Kudos to unlock everything!
    • We have further lowered the chance of perks that you don’t select from appearing in further level ups.
    • We’ve increased the chances of getting 4 perk slots when we have a full build.
      • This was previously only based on the Luck skill, but now we have added a 40% base bonus to it.
      • With enough Luck skill, the possibilty can grow to reach a 100% chance.
    • The base probability of Techs showing on the level up when the player has all their Tech slots filled has been reduced to a 20%, so the possibility of being offered a Gear goes up to 80%.
    • We have increased the number of blocks, rerolls and snoozes to 5 each.
  • We have set some measures to prevent and control theΒ issue causing players who had suffered a crash to experience corrupt save files.
    • We’ll still be closely monitoring to ensure swift action if something comes up.
  • We’ve take some measures to improve and prevent performance issues on Hasty and Endless Mode,
    • We’ve given a performance review pass to Swarm enemies and fixed a past mishap, which willΒ improve performance across the board.
    • We’ve set a soft cap on the amount of Swarm enemies shown on screen.
      • Undefeated enemies that would normally re-spawn around the player character will now de-spawn if the cap has been reached.
      • This only affects normal Swarm enemies, and doesn’t affect bosses, mini-bosses or powerful enemies.
  • πŸ‘₯We have given map visibility a complete review pass:
    • We’ve shrunken or moved map elements, such as rocks on the borders of the Arenas.
    • We’ve added transparency to props and elements that are scattered around the map, so that if players come close to them they can still see through.
    • With this we hope to improve the visibility players have during their runs, and to prevent the player character from disappearing behind obstacles.

  • We’ve added a blinking effect to the markers to the No Hit and Art Restoration spots so they’re easier to complete.
  • We’re making changes to prevent the HUD being hidden in the Settings for returning players.
    • All HUDs will now be toggled ON by default, but you can turn them off in the Settings Menu.
    • If you had set your HUD off on Settings, you will need to redo this again after this patch. Apologies for the inconveniences.
  • We’ve increased the width of the Temtem selection menu box so that you have to scroll less.
  • We’ve removed the check symbol on the Swarm map selection to avoid confusion.

 

  • We’ve greatly increased the amount of Pansuns that newly unlocked Tems receive.
    • If you had already unlocked said Tems, you’ll get the extra Pansuns when you log in.
    • These Pansuns will be tied to the Temtem you receive them on and will only be usable in that Temtem’s Skill Tree.
    • You can see the change for each Temtem lower below.
    • This change will drastically improve the grind required to enjoy a new Temtem. Go ahead and give them all a try!
  • We’ve adjusted the Pansuns received from rejecting a Glitch in Co-op so they take into account the number of players in the run.
  • We’ve reworked Experience Chests so that they better adapt to the momentum of the match.
    • This means the further you’re in a match, the more experience these chests will drop.
    • From minute 15 onwards, the experience rewards already overcome the maximum reward you could get before.
  • πŸ‘₯We’ve corrected the damage multiplier when using a technique that’s both effective and ineffective against a double-type Temtem.
    • It was previously 0.91, and it’s now 1, as they cancel each other’s typing advantage and disadvantage.

Temtem

  • Oree
    • Starting Pansuns have been increased 1.500 ➜ 24.600.
  • Houchic
    • Starting Pansuns have been increased 5.000 ➜ 50.700.
  • Raiber
    • Starting Pansuns have been increased 5.000 ➜ 80.200.
  • Crystle
    • Starting Pansuns have been increased 5.000 ➜ 57.200.
  • Innki
    • Starting Pansuns have been increased 2.000 ➜ 33.000.
  • Zephyruff
    • Starting Pansuns have been increased 6.500 ➜ 64.600.
  • Kinu
    • Starting Pansuns have been increased 6.500 ➜ 73.000.
  • Pigepic
    • Starting Pansuns have been increased 2.000 ➜ 41.300.

Swarm

  • Saku
    • Base Speed has been decreased 4.3 ➜ 3.3.
    • Orbit Attack Cooldown has been decreased 10 ➜ 8.
  • Ukama
    • Orbit Attack Speed has been decreased 3.3 ➜ 2.3.
    • Orbit Attack Cooldown has been decreased 20 ➜ 6.
  • Skunch
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 1 ➜ 5.
    • Min Distance to Dash has been increased 5 ➜ 10.
    • Max Distance to Dash has been increased 12 ➜ 30.
  • Mouflank
    • Dash duration has been increased 0.4 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 5.
    • Min Distance to Dash has been increased 5 ➜ 10.
    • Max Distance to Dash has been increased 12 ➜ 30.
  • Myx
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 5.
    • Min Distance to Dash has been increased 7 ➜ 10.
    • Max Distance to Dash has been increased 14 ➜ 20.
  • Shaolite
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 5.
    • Min Distance to Dash has been increased 7 ➜ 10.
    • Max Distance to Dash has been increased 14 ➜ 20.
  • Shaolant
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 4.5.
    • Min Distance to Dash has been increased 7 ➜ 10.
    • Max Distance to Dash has been increased 12 ➜ 20.
  • Magmis
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 5.
    • Min Distance to Dash has been increased 7 ➜ 10.
  • Mastione
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 5.
    • Min Distance to Dash has been increased 7 ➜ 10.
  • Scaravolt
    • Countdown Time til explosion has been decreased 3 ➜ 2.
    • Damage has been decreased 50 ➜ 30.
    • Area has been decreased 5 ➜ 4.5.
  • Pupoise
    • Base Damage has been increased 10 ➜ 20.
  • Akranox
    • Countdown Time til explosion has been decreased 3 ➜ 2.
    • Damage has been decreased 50 ➜ 30.
    • Area has been decreased 5 ➜ 4.5.
  • Chubee
    • Base Damage has been increased 10 ➜ 18.
  • Waspeen
    • Base Damage has been increased 10 ➜ 40.
  • Mawtle
    • Base Damage has been increased 8 ➜ 16.
  • Minox
    • Base Damage has been increased 20 ➜ 24.
  • Minothor
    • Base Damage has been increased 25 ➜ 48.

Bosses

  • We’ve incremented the time Bosses and Minibosses take to execute their charge attack once the previsualization appears 0.35sΒ  ➜ 0.6s.
  • Chimurian
    • Base Speed has been decreased 4.8 ➜ 4.2.
    • Base Armor has been decreased 20 ➜ 15.
    • When HP is greater than 75% of Max HP: Walking probability has been decreased 50%>40%, Forest Blast probability has been increased 25%>30% and Charge probability has been increased 25%>30%

Techniques

  • Venom Spread
    • Damage at Level 1 has been increased 7 ➜ 10.
    • Secondary Damage at Level 1 has been increased 21 ➜ 30.
    • Damage at Level 2 has been increased 7 ➜ 10.
    • Secondary Damage at Level 2 has been increased 21 ➜ 30.
    • Damage at Level 3 has been increased 9 ➜ 12.
    • Secondary Damage at Level 3 has been increased 27 ➜ 36.
    • Damage at Level 4 has been increased 9 ➜ 12.
    • Secondary Damage at Level 4 has been increased 27 ➜ 36.
    • Damage at Level 5 has been increased 11 ➜ 14.
    • Secondary Damage at Level 5 has been increased 33 ➜ 42.

Synergies

  • Venom Spread +
    • Base Damage has been increased 12 ➜ 16.
    • Base Secondary Damage has been increased 36 ➜ 48.
  • Hellfire +
    • Base Hit Cooldown has been decreased 2 ➜ 1.5.
    • Base Knockback has been decreased 1 ➜ 1.5.
  • Sharp Leaf +
    • Base Damage has been decreased 20 ➜ 18.
    • Base Secondary Projectile Damage has been decreased 12 ➜ 10.
    • Base Projectiles have been decreased 5 ➜ 4.
    • Base Fire Rate has been decreased 1 ➜ 0.5.
    • Aim mode: Nearest Enemy > Aimed
  • Water Blade +
    • Base Damage has been decreased 16 ➜ 13.
    • Base Secondary Damage has been decreased 11 ➜ 8.

Skill Tree Nodes

  • Oree
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Cost Increase has been decreased 1000 ➜ 500.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been increased 1000 ➜ 1200.
      • Cost Increase has been decreased 1000 ➜ 600.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1000 ➜ 800.
      • Cost Increase has been decreased 1000 ➜ 400.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Platypet
    • Reroll
      • Max Level has been increased 4 ➜ 5.
      • Initial Cost has been decreased 1000 ➜ 800.
      • Cost Increase has been decreased 500 ➜ 400.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1200 ➜ 1000.
      • Cost Increase has been decreased 600 ➜ 500.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 800 ➜ 600.
      • Cost Increase has been decreased 400 ➜ 300.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Houchic
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1700 ➜ 1200.
      • Cost Increase has been decreased 1100 ➜ 600.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2000 ➜ 1400.
      • Cost Increase has been decreased 1300 ➜ 700.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1400 ➜ 1000.
      • Cost Increase has been decreased 1000 ➜ 500.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Raiber
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2200 ➜ 1400.
      • Cost Increase has been decreased 1300 ➜ 700.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2700 ➜ 1600.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Crystle
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1800 ➜ 1300.
      • Cost Increase has been decreased 1100 ➜ 650.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2100 ➜ 1500.
      • Cost Increase has been decreased 1300 ➜ 750.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1500 ➜ 1100.
      • Cost Increase has been decreased 1000 ➜ 550.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Innki
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1500 ➜ 900.
      • Cost Increase has been decreased 1000 ➜ 450.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1800 ➜ 1100.
      • Cost Increase has been decreased 1200 ➜ 550.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1200 ➜ 700.
      • Cost Increase has been decreased 900 ➜ 350.
    • Innki Trait gain
      • Trait Gain at Level 1 has been increased -0.25 ➜ -0.2.
      • Trait Gain at Level 2 has been increased -0.50 ➜ -0.4.
  • Smazee
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1000 ➜ 800.
      • Cost Increase has been decreased 700 ➜ 400.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1200 ➜ 1000.
      • Cost Increase has been decreased 900 ➜ 500.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 800 ➜ 600.
      • Cost Increase has been decreased 600 ➜ 300.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Zephyruff
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2000 ➜ 1300.
      • Cost Increase has been decreased 1200 ➜ 650.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2100 ➜ 1500.
      • Cost Increase has been decreased 1400 ➜ 750.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1500 ➜ 1100.
      • Cost Increase has been decreased 1100 ➜ 550.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Kinu
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2000 ➜ 1400.
      • Cost Increase has been decreased 1200 ➜ 700.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2500 ➜ 1600.
      • Cost Increase has been decreased 1400 ➜ 800.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1500 ➜ 1200.
      • Cost Increase has been decreased 1100 ➜ 600.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Pigepic
    • Reroll
      • Max Level has been increased 4 ➜ 5.
      • Initial Cost has been decreased 1200 ➜ 1100.
      • Cost Increase has been decreased 800 ➜ 550.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1400 ➜ 1300.
      • Cost Increase has been decreased 1000 ➜ 650.
    • Snooze
      • Max Level has been increased 4 ➜ 5.
      • Initial Cost has been decreased 1000 ➜ 900.
      • Cost Increase has been decreased 700 ➜ 450.

Spots

  • Dodge Race
    • All levels
      • Activation Knockback Radius has been increased 5 ➜ 10.
      • Activation Knockback Amount has been increased 6 ➜ 15.
    • Level 1
      • Goal Distance has been decreased 60 ➜ 30.
      • Enemies Spawn Rate has been increased 4s ➜ 6s.
    • Level 2
      • Goal Distance has been decreased 70 ➜ 35.
      • Duration has been decreased 30 ➜ 25.
      • Enemies Spawn Rate has been increased 4s ➜ 6s.
    • Level 3
      • Goal Distance has been decreased 80 ➜ 40.
      • Duration has been decreased 35 ➜ 30.
      • Enemies Spawn Rate has been increased 3s ➜ 5s.
    • Level 4
      • Goal Distance has been decreased 90 ➜ 45.
      • Duration has been decreased 35 ➜ 30.
      • Enemies Spawn Rate has been increased 3s ➜ 5s.
  • Art Restoration
    • Level 2
      • Duration has been increased 30 ➜ 35.
    • Level 3
      • Duration has been increased 30 ➜ 35.
    • Level 4
      • Duration has been increased 30 ➜ 40.
  • Floor is Lava
    • Level 2
      • Duration has been increased 15 ➜ 16.
      • Ball Fall Duration has been increased 2.25 ➜ 2.5.
      • Max Deviation has been increased 6 ➜ 6.5.
    • Level 3
      • Max Deviation has been decreased 7 ➜ 6.5.
      • Min Deviation has been decreased 6 ➜ 5.
    • Level 4
      • Duration has been increased 18 ➜ 19.
      • Ball Fall Duration has been increased 2 ➜ 2.25.
      • Min Deviation has been decreased 6 ➜ 5.5.

Glitches

  • Defensive: Armor 100% | Heal Multiplier -100% has been changed to Defensive: Armor 80% | Heal Multiplier -100%
  • Defensive: Armor 50% | Speed -20% has been changed to Defensive: Armor 40% | Speed -20%

Gears

  • Hexed Eye
    • Doomed Duration at Level 1 has been increased 5 ➜ 10.
    • Doomed Duration at Level 2 has been increased 10 ➜ 20.
    • Doomed Duration at Level 3 has been increased 15 ➜ 30.
    • Doomed Duration at Level 4 has been increased 20 ➜ 40.
    • Doomed Duration at Level 5 has been increased 25 ➜ 50.
    • Doomed Duration at Level 6 has been increased 30 ➜ 60.
    • Doomed Duration at Level 7 has been increased 35 ➜ 70.
    • Doomed Duration at Level 8 has been increased 40 ➜ 80.
  • Kusanagi
    • Boss Damage Multiplier at Level 1 has been increased 10 ➜ 30.
    • Boss Damage Multiplier at Level 2 has been increased 15 ➜ 40.
    • Boss Damage Multiplier at Level 3 has been increased 20 ➜ 50.
    • Boss Damage Multiplier at Level 4 has been increased 30 ➜ 60.
  • Wonder Cream
    • Status Duration Reduction at Level 1 has been decreased -25 ➜ -50.
    • Status Duration Reduction at Level 2 has been decreased -50 ➜ -100.

Kudos

  • Kudo 457 “Defeat Gharunder X times”
    • Target Value 1000 ➜ 5.
  • Kudo 226 “Earn X pansuns in a single match”
    • Target Value 600 ➜ 666.
  • Kudo 053, 070 “Use a Tem’s ultimate X times in total”
    • Target Value 65 ➜ 50.
  • Kudos 085, 101, 385, 401, 511, 527, 600, 729 “Use a Tem’s ultimate X times in total”
    • Target Value 130 ➜ 50.

Endless Hacking Mode

Modifiers

  • Level Up Pansun Multiplier
    • Value has been increased 10 ➜ 20.
  • Initial HP Increase
    • Value has been decreased 300 ➜ 120.
  • Initial Damage Increase
    • Value has been increased 30 ➜ 40.

 

  • πŸ‘₯Fixed a hardlock caused by joining any menu pertaining to online play while we’re on a device with no internet connection.
  • πŸ‘₯Fixed a disconnection in Co-op after completing an individual spot if we’re playing Endless Mode in the Deniz Arena.
  • πŸ‘₯Fixed a softlock in the EOR screen of the Omninesia Arena if we had defeated any Chimurian but fainted while one of the copies was still alive.
  • πŸ‘₯Fixed a disconnection in Co-op after having a wave of Orbit enemies spawn.
  • πŸ‘₯Fixed being unable to unlock Hacking Levels despite having successfully completed the requirements in Co-op parties, having to remake the lobby to see them active.
  • Fixed an error caused by opening the Steam interface while a cinematic is playing, which would in turn make the pause menu appear and stay locked over the game until we restart the game.
  • πŸ‘₯Fixed being able to obtain a synergy with a co-op partner despite us removing the required Technique, as long as we had previously completed the conditions for the synergy.
  • πŸ‘₯Fixed Quartz Shield not activating on very rare occasions.
  • πŸ‘₯Fixed not being able to complete Kudos that include conditions such as “win” or “complete” by playing an Endless match, even if we had successfully defeated the boss of the Arena.
  • πŸ‘₯Fixed that spots would sometimes remain active for guest players suffering from lag or low performance in a co-op match.
  • πŸ‘₯Fixed being unable to leave a match if we try right as we’re evolving.
  • πŸ‘₯Fixed being unable to leave a match if we’ve picked up the Invincibility item and are still under its effects.
  • πŸ‘₯Fixed a situation with Glitch #4021Β (40% ultimate cooldown|-1 tech slot) where the condition to remove a tech slot wasn’t working properly.
  • πŸ‘₯Fixed the values on some Damage Kudos showing negative numbers on the saves of players who had experienced crashes or hardlocks before.
  • πŸ‘₯Fixed the wrong configuration on the “Defeat Gharunder 5 times” Kudo.
  • Fixed some Orbit enemies that would stay still in a line formation.
  • πŸ‘₯Fixed Wind Blade+ being categorized as a Physical Technique.
  • πŸ‘₯Fixed opening the pause menu and losing control of navigation if we unplog a controller during the Glitch selection process.
  • Fixed seeing the game in slow-motion if we unplug a controller during the loading screen that leads to the EOR screen.
  • Fixed having the camera not focus the player during a match if we experience a level up during the starting cinematics. This is possible if we’re playing in a co-op match and, due to performance or connection, we start slightly later than the host.
  • Fixed seeing part of the Player HUD even if we have it disabled in the Settings.
  • πŸ‘₯Fixed getting stuck in a tree trunk in Arbury.
  • πŸ‘₯Fixed getting stuck with the dash in a tree in Arbury.
  • πŸ‘₯Fixed getting stuck with the dash in a rocky formation in Tucma.
  • πŸ‘₯Fixed getting stuck with the dash in a tree in Kisiwa.
  • Fixed incorrect inputs happening if we navigate menus too fast using the WASD keys, keypad or arrow keys.
  • Fixed seeing a decentered HUD in panoramic views.
  • Fixed some layout issues of the Hacking Level menu in some languages.

 

Fixes, features, and improvements marked with theΒ πŸ‘₯Β icon are originally suggested, inspired by, or reported by our community in ourΒ Discord server, Steam Forums andΒ subreddit.

 

Jump into Temtem: Swarm now!

Visit

The Crema
Community

Calling all Temtem fans!
Just can’t get enough Temtem in your life? Subscribe to our newsletter, hang with other tamers on Discord, or follow our socials to stay in the loop!

When you join the community, you'll have access to:

  • The latest news and updates
  • Exclusive giveaways
  • Insight into Temtem’s future
  • Provide feedback directly to the Temtem team
  • A supportive and fun community of Temtem fans
Get this free

Subscribe to the Newsletter today to receive an exclusive Temtem mount! What are you waiting for? Sign up below:

Thank you for subscribing!

By signing up you are agreeing to our Terms and Privacy and to receiving our newsletter and special announcements

Our community
We only use session cookies for technical purposes to enable your browsing and secure access to the functionalities of the website. See more information in the Cookies Policy. We also inform users that our website contains links to third-party websites governed by their own privacy and cookie policies, so you should decide whether to accept, configure or reject them when accessing our website. View more
Cookies settings
Accept
Privacy & Cookie policy
Privacy & Cookies policy
Cookie nameActive
USER INFORMATION Who is the party responsible for the processing of personal data? Crema Games, S.L., with Tax ID B86562139 is a Spanish company that is Responsible for the processing with respect to the User's personal data, which are treated as detailed in this Policy, written in Spanish, this being its language of interpretation in case of any dispute. Users are also informed that the data processing carried out by Crema Games, S.L. takes into consideration the provisions of Regulation (EU) 2016/679 of the European Parliament and of the Council ofΒ  April 27, 2016 on the protection of natural persons with regard to the processing of personal data and on the free movement of such data, hereinafter GDPR, and the Organic Law 3/2018 of December 5 on the protection of personal data and guarantee of digital rights, hereinafter LOPDGDD.   What do we process personal data for and why do we do it? The party Responsible for the processing only processes user data, which it obtains through the website, in a confidential manner and in order to render the services offered, and provided that we have a legitimate right to do so. In particular and as necessary, we process data to:
  • Solve and respond to queries or any type of request made by the User through any of the ways of contact that are made available on the website of the Responsible party, based on the legitimate interest of the Responsible party, Art. 6.1.f GDPR.
  • Respond to requests from players who report errors, based on legitimate interest and in execution of a contract or pre-contract, 6.1.b GDPR.
  • Interact with users interested in the games advertised on the website, based on the legitimate interest of the Responsible party, art. 6.1.f GDPR.
  • Enable you to join the gaming community, such as TEMTEM by linking your request to Discord Inc, a service provider or other providers, which are governed by their own terms and conditions and privacy policies, based on the consent of the data subject, 6.1.a) GDPR.
  • Manage your application and enable your participation in the selection processes that fit your professional profile in case you send us your CV data through the form accessed via a link, for those who wish to join the Crema team or apply for a published vacancy, based on the consent of the data subject, 6.1.a GDPR.
How long will we store personal data? In general, we inform users that their data will be kept for no longer than necessary to maintain the purpose of processing or if there are legal requirements that mandate their custody. When they are no longer necessary for this purpose, they will be deleted with appropriate security measures to ensure the anonymization of the data or their total destruction. In particular, the processing of data relating to your profile as a candidate will be kept for a period of two years, unless you revoke your consent. To whom do we provide processed personal data? Currently, no communication of personal data to third parties is foreseen, except if it is necessary for the development and execution of the purposes of the processing and as a consequence of the contractual relationship we have with our service providers, mainly related to communications, with whom the Responsible party has signed confidentiality and processing manager contracts required by the privacy regulations in force. What are the rights of data subjects? The User's rights are as follows:
  • Right to withdraw consent at any time.
  • Right of access, rectification, portability and deletion of your data, and limitation or opposition to its processing.
  • The right to file a complaint with the supervisory authority (www.aepd.es) if you believe that the processing does not comply with the regulations in force.
Contact information to exercise your rights: Crema Games, S.L. Physical address: Calle de Ulises, 108, 1C, 28043 Madrid. E-mail: support@cremagames.com SECURITY MEASURES In accordance with the provisions of current legislation on personal data protection, the Responsible party is complying with the provisions of the GDPR and LOPDGDD for the processing of personal data under its responsibility, and manifestly with the principles described in Article 5 of the GDPR, therefore the personal data collected are processed lawfully, fairly and transparently in relation to the data subject and are adequate, relevant and limited to what is necessary in relation to the purposes for which they have been collected. However, the user owning the data is responsible for the truthfulness and accuracy of their data. The Responsible party guarantees that it has implemented policies and protocols for action and data processing to apply security measures and comply with the requirements established by the GDPR and the LOPDGDD, in order to ensure the confidentiality, integrity and availability of data, as appropriate, to protect the rights and liberties of Users, who through this policy receive information to exercise their rights. For more information about privacy guarantees, you can contact the Responsible party at Crema Games, S.L. Calle de Ulises, 108, 1C, 28043 Madrid. E-mail: info@cremagames.com   Last published March 6, 2022
Save settings
Cookies settings