
Swarm – Patch 0.7
- New Arena: Kisiwa
- Welcome to the fierce Kisiwa, a map that perfectly intertwines fire and ice!
- A new zone to explore, new landmarks to discover that will bring a lot of nostalgia to old Temtem players, and new enemy Tems to fight and conquer.
- New audio tracks to match this beautiful land of contrasts.
- A new playable Temtem: Raiber!
- Raiber and its fierce evo line are here to bring the Fire type onto the map! Please welcome the first ever Fire-type playable Tem onto Swarm!
- With a Trait that makes it more damaging the lower its health is, Raiber is a spicy fireball for the daredevils out there. Although, if you’re more into a calm pace, you’ll soon discover Raiber has a Nature-type, utility side to it as well!
- A new boss!
- Of course, with a new Arena come two new mini-bosses and one big boss. Without spoiling it for you, all three bosses in this stage are big, strong and beefy! Plus experience new weather effects caused by this Boss’ elemental type.
- The Challenge Modes are here:
- Challenge modifiers, or Hacking Levels, which is their in-game name, are adjustments players can do to their Temtem: Swarm runs.
- Players can add and remove Hacking Modifiers at will, crafting a unique experience every time, perfectly catered to their liking.
- Adding Hacking Modifiers will increase the Hacking level: the higher the Hacking level is, the more your rewards will multiply!
- You will find there’s an initial limit to the Hacking level you can set for an Arena: clear the Arena in that Hacking level to unlock further Hacking levels, and so on! You won’t be able to save your Hacking configuration if you’re over your current limit.
- There are currently 10 available modifiers that you can mix and match, from simple ones, like lowering your Health or increasing the Swarm’s health, to complex ones likes Endless and Hasty.
- Endless: Play infinite cycles of waves after waves! Only your own ability will determine how far you get. Each wave will be tougher than the one before, so stay on your toes!
- Hasty: Crank up that speed! The Hasty modifier propels the match’s timer, making enemies appear faster which in turn snowballs into crazy runs with crazy speed.
- To unlock Hacking levels for an Arena, you must first defeat the Arena boss in less than 40 seconds!
- Only the host of a match can adjust and save Hacking modifiers in a lobby.
- The reward modifiers for the Hacking Levels also account for each Arena’s own Pansun multiplier, which means you’ll earn even more Pansuns from playing Hacking Modes on difficult Arenas.
- 👥Co-op Lobbies have gotten overhauled:
- Available, public lobbies are now shown in a list with all their information, and players can choose to join the one they prefer.
- Apart from the Arena, chosen Tem, shared EXP or not, etc, the lobbies will now display they quality of the connection between you and the host of that match, letting you choose the ones that will ensure better latency and better performance.
- You won’t be able to see public lobbies that are too far away from you, that have chosen an Arena you haven’t unlocked yet, or that have a Hacking level over your current limit.
- The list of lobbies automatically refreshes every 2 seconds.
- The previous system also works, so you can still join lobbies through a code if you so desire, and create private lobbies for you and your friends
- We hope this new take on lobbies is closer to what our players had in mind!
- We’ve also added information about the quality of your connection through some icons on the right side of your screen at the beginning of a run.
- If you see this icons at the beginning of the match, please be aware that lag can happen, and that lag can lead to issues during the run. Try looking for people you have a better connection with if this happens.
- A ping system!
- No voice chat? No problem! Communicate your needs to your co-op partners with the new ping system, that will let you choose from 10 preset expressions to convey different things!
- The available pings are: Help!, Hello!, Thanks!, Good job!, Follow me, Need healing, Ultimate Status (which shows if your Ultimate is available or not), Confirm, Disagree and Doubt (which can be used near pick-ups and spots to ask contextualized questions, with the icon changing to represent what the question is about).
- When pings happen outside of your screen they will appear like spots or pick-ups do, with the animation to really capture your eye. Pings also have a sound effect so you don’t miss any!
- Please don’t try to spam pings! There is a cooldown system in place that will prevent you from using them if you overuse them. If you insist, the cooldown will become increasingly longer.
- You can also mute other players’ pings from your own wheel of pings.
- 👥More control over perk choice:
- Snooze
- Just like you do with your alarm clock, put a Perk to sleep if it’s not the right time, but you still want to pick it next time.
- The Perk will disappear from the level up menu, and be guaranteed to appear the next time you level up. If you don’t pick up after the Snooze it is not guaranteed to pop up in following level ups.
- You can unlock Snooze through the Kudo Beat at least x Spots on Saipark in a single match. For those who had already unlocked this Kudo, Snooze will be retroactively added.
- Decreased appearance
- When you don’t select an upgrade (by selecting another or doing a reroll), the upgrades that weren’t selected will see their appearance probability lowered.
- Although this chance will start small, it will steadily grow until it reaches a threshold, that will vary depending on whether the upgrade is equipped or not.
- Snooze
- Experience cinematics!
- We’ve added cinematics at the start of every match, with each Temtem having its own, unique one. Play with every Tem to discover all of them!
- We’ve also added cinematics for when your Temtem faints and the match ends.
- We’ve also added cinematics at the victorious end of a match! All enemies faint, the Boss gets a closeup of being defeated, and their Pansun rewards fly all around!
- 👥We’ve added a new Ultimate indicator right in the comfort of your HUD!
- Now you will also be able to see if a Gear or Glitch affects it, as it will be highlighted like the rest of Techniques are.
- We’ve added 8 new glitches!
- Gain a Tech Slot, but the cooldown of your Ultimate increases 300%.
- Cooldown of your Ultimate decreases 40%, but you lose a Tech Slot.
- Cooldown of your Dash decreases 3 seconds, but you lose 50% of your Armor.
- Earn 50% more Pansuns, but lose 50% of your Max HP.
- Status Conditions you inflict last 80% more, but their damage is reduced a 40%.
- Status Conditions you inflict damage 80% more, but their duration is reduced a 40%.
- Your Critical Damage hurts 100% more, but the rest of damage hurts 90% less.
- You heal 1 HP for every enemy killed, but your Armor is reduced a 100%.
- New Saipark waves with Neutral and Fire type enemies!
- More Kudos!
- Discover new Kudos for Kisiwa, for Raiber, for the fire type and for the new Techniques that have been added to the game!
- New Steam achievements.
- Of course, with new Kudos come new Steam Achievements for you to complete and flaunt!
- Audio for status conditions!
- We’ve added audio effects to the damage caused by Status Conditions. Discover each one while playing!
- 👥We have reworked some synergies following player feedback that they felt weaker than their normal counterpart.
- Here are all the synergies reworked: Water Blade +, Ignis Fatuus +, Fluid Barrier +, Sparkling Bullet +, Toxic Waste +, Glass Blade +, DC Beam +, Pollution +, Fierce Claw +, Psy Wave + and Tornado +.
- You can read more about these changes in the Balance section of these patch notes.
- 👥We have reworked Quartz Shield so that the shield only breaks when the player is hit, instead of when the shield was hit. The shield doesn’t have a collision anymore.
- 👥Glitches will now highlight the Techs that are buffed by it. Hover over the Glitch to check it out.
- 👥Likewise, Glitches will now show a debuff highlight to those Techs affected by it.
- There also exists the combination of a buff and debuff, which is shown in a yellow color.
- We’ve improved the post-match flow:
- You’ll now have a little loading screen while the stats load, instead of staring at the galaxy.
- Glitches will now be shown in the End of the Run screen! You’ll be able to see how much time you’ve had each Glitch for.
- We’ve improved the visual animation of Archer enemies’ projectiles.
- We’ve added a very cool Parallax effect to many menu screens.
- We’ve added visual icons to the description of many old Techniques that didn’t have them.
- The borders of the Arenas now have a new barrier effect, for extra visibility! And we’ve improved the way the map borders look.
- For better immersion, the music and ambience for an arena will now start playing in the loading screen before the match begins.
- We’ve improved the visual fracture in the text line for Glitches.
- We’ve removed the redundant number of Pansuns earned and enemies defeated from the Pause menu. They still appear at the bottom right of your screen!
- 👥We have lowered the requirements of the Dash Kudo.
- You will only need to use it once (remember that Oree comes with a built-in Dash) to complete the Kudo, thus gaining access to Dash on every other Temtem way more easily.
- Remember you will still need to unlock the matching Skill Tree node to play it!
- We have lowered the requirements of the Revitalize and Revitalize+ Kudos.
- Revitalize: 10000 ➜ 7000
- Revitalize +: 15000 ➜ 10000
- Damaging Status Conditions can now damage bosses and mini-bosses:
- Freeze, Burn and Poison will now have effective damage ticks over Bosses and mini-bosses.
- Extra effects, like slowing, lowering defense or lowering armor, won’t apply to Bosses and mini-bosses.
- 👥Bosses now give a final Pansun reward when they’re defeated!
- These Pansuns are divided between all players when playing in Co-op.
- 👥We’ve adjusted Dashes so they can inflict Status Conditions without the need to deal damage to the Swarm.
- You no longer will need to have the Skill Tree node of Dashes dealing damage unlocked to inflict Status Conditions on enemies.
- 👥All items, including the two Magnets, have been returned to Chests, and now have a chance of appearing in the rewards from them.
- Apart from the Magnets, we’ve returned the speed boots and the immunity shields!
- Instead of being automatically applied like they were before, they will now drop onto the map, so the player can choose when to pick them up.
- 👥Breakable items that are outside of the screen/view of the player will no longer break even if hit by a Technique.
- This is to improve players’ control over the match, as well as to maintain the satisfaction of breaking boxes intact.
Temtem
- All Skill Trees have been uncapped further.
- We’ve added the Orbit behavior to Saku, Ukama, and all the Tuwai line.
- Enemies with this movement approach the player quickly to then start orbiting around them, until they attack by moving in the player’s direction.
- We’ve reworked the Hunter behavior: enemies will now follow the players from the sidelines, trying to attack them by blocking their path.
- Oree
- Base Damage has been increased 12 ➜ 16.
- Zaobian
- Base Damage has been increased 20 ➜ 22.
- Base Armor has been increased 5 ➜ 10.
- Innki
- Base Armor has been decreased 10 ➜ 8.
- Zephyruff
- We have reviewed the costs of its Skill Tree.
- Kinu
- We have reviewed the costs of its Skill Tree.
Swarm
- Saku
- Base Speed has been increased 2.3 ➜ 4.3.
- Ukama
- Min Distance has been decreased 8 ➜ 6.
- Max Distance has been increased 12 ➜ 15.
- Tuwai
- Base Speed has been increased 2.8 ➜ 4.3.
- Tukai
- Base Speed has been increased 4.2 ➜ 5.3.
- Tulcan
- Base Speed has been increased 4.2 ➜ 5.3.
- Tuvine
- Base Speed has been increased 3.2 ➜ 4.3.
- Turoc
- Base HP has been decreased 180 ➜ 160.
- Base Damage has been increased 30 ➜ 50.
- Base Speed has been increased 4.2 ➜ 4.3.
- Tuwire
- Base Speed has been increased 4.8 ➜ 6.3.
- Tutsu
- Base Speed has been increased 4.8 ➜ 6.3.
Swarm Techniques
- Oceara’s Flood
- Base Duration has been decreased 5 ➜ 3.8.
- Nessla’s Electrowhip
- Base Duration has been increased 1 ➜ 2.
- Gharunder’s Poison Scales
- Base Duration has been decreased 2.3 ➜ 1.
Player Techniques
- Mineral Hail
- Damage at Level 3 has been decreased 20 ➜ 17.
- Damage at Level 4 has been decreased 20 ➜ 17.
- Damage at Level 5 has been decreased 30 ➜ 25.
- Number of projectiles can now be improved and increased.
- Mineral Hail +
- Base Damage has been decreased 10 ➜ 6.
- Number of projectiles can now be improved and increased.
- Asteroid Belt
- Duration can now be improved and increased.
- Size can now be improved and increased.
- Asteroid Belt +
- Duration can now be improved and increased.
- Roots
- Base Hit cooldown has been decreased 1 ➜ 0.75.
- Roots +
- Base Hit cooldown has been decreased 1 ➜ 0.75.
- Fierce Claw
- Base cooldown has been increased 1.75 ➜ 2.
- Base duration has been decreased 1 ➜ 0.75.
- Fierce Claw +
- It now targets the closest enemy.
- Number of projectiles can now be improved and increased.
- Base Fire Rate has been increased 0.5 ➜ 1.
- Base cooldown has been decreased 3 ➜ 2.5.
- Tortenite’s Garden
- Healing has been increased 1 HP ➜ 2 HP.
- The Skill Tree node that increased healing for this tech has been capped at level 4 ➜ 3.
- Martial Strike
- Size can now be improved and increased.
- Toxic Waste
- Its spawn point has changed from random enemies ➜ under the playable Tem.
- Base Hit Cooldown has been decreased 3 ➜ 1.
- Projectile at Level 1 removed.
- Cooldown at Level 1 has been decreased 3.5 ➜ 2.
- Duration at Level 1 has been decreased 3 ➜ 2.5.
- Cooldown at Level 2 has been decreased 3 ➜ 1.5.
- Duration at Level 2 has been decreased 3 ➜ 2.5.
- Area at Level 3 has been decreased 30 ➜ 20.
- Cooldown at Level 3 has been decreased 3 ➜ 1.5.
- Duration at Level 3 has been decreased 3 ➜ 2.5.
- Area at Level 4 has been decreased 30 ➜ 20.
- Cooldown at Level 4 has been decreased 3 ➜ 1.5.
- Duration at Level 4 has been decreased 4 ➜ 3.5.
- Area at Level 5 has been decreased 30 ➜ 20.
- Cooldown at Level 5 has been decreased 2.5 ➜ 1.
- Duration at Level 5 has been decreased 4 ➜ 3.5.
- Toxic Waste +
- We have greatly increased the size and duration of the poisonous trail the Technique leaves behind.
- Base duration has been increased 2.5 ➜ 4.5.
- Base Hit cooldown has been decreased 3 ➜ 1.
- Pollution
- Cooldown at Level 1 has been decreased 5 ➜ 4.
- Cooldown at Level 2 has been decreased 5 ➜ 4.
- Cooldown at Level 3 has been decreased 3 ➜ 2.
- Cooldown at Level 4 has been decreased 3 ➜ 2.
- Cooldown at Level 5 has been decreased 2 ➜ 1.
- Pollution +
- Increased damage and size.
- Number of projectiles can now be improved and increased.
- Base damage has been increased 5 ➜ 10.
- DC Beam +
- Increased the number of projectiles so they match those of the base Tech.
- Base damage has been decreased 28 ➜ 24.
- Base projectiles have been increased 1 ➜ 3.
- Glass Blade +
- We’ve changed its aim mode to be lateral.
- We’ve increased the number of projectiles.
- Base damage has been decreased 30 ➜ 25.
- Base SecondaryDamage has been decreased 20 ➜ 15.
- Base Duration has been decreased 1 ➜ 1.2.
- Base Cooldown has been increased 0.8 ➜ 2.
- Sparkling Bullet +
- Its projectiles now target an enemy when bouncing, instead of firing off in random directions.
- Base Fire Rate has been decreased 1.5 ➜ 1.
- Psy Wave +
- Duration can now be improved and increased.
- Base damage has been increased 8 ➜ 11.
- Ignis Fatuus +
- Number of projectiles has been increased.
- Cooldown now begins once the Tech is fired, not when the projectiles disappear.
- Base Damage has been decreased 25 ➜ 20.
- Base Projectile has been increased 1 ➜ 4.
- Base Duration has been increased 4 ➜ 6.
- Sharp Leaf +
- Base Cooldown has been increased 2 ➜ 5.
- The technique cooldown will now start when the projectile is launched, instead of when the projectile disappears.
- Water Blade +
- It’s now aimable.
- The cross-shaped projectiles are now one big, cross-shaped projectile that divides on four of the smaller ones when it hits an enemy.
- Base Damage has been decreased 32 ➜ 16.
- Base Projectile has been decreased 4 ➜ 2.
- Base Cooldown has been decreased 3.3 ➜ 2.
- Base Pierce has been increased 0 ➜ 4.
- Base Attack Speed has been increased 5.5 ➜ 6.5.
- Base knockback removed.
- Base hit cooldown removed.
- Fluid Barrier +
- We’ve added an ice wall that pushes away enemies in front of the Temtem.
- It freezes enemies in an area when it ends.
- Base Cooldown has been decreased 5 ➜ 4.
- Base Duration has been increased 3 ➜ 4.
- Wind Trail +
- Base Cooldown has been increased 0.2 ➜ 0.5.
- Wind Burst
- Added 0.4 seconds of invulnerability at the end of the Dash.
- Tornado +
- Number of projectiles can now be improved and increased.
- Base Projectile has been increased 1 ➜ 3.
- Boomerang +
- Number of projectiles can now be improved and increased.
- Venom Spread +
- Duration can now be improved and increased.
Status Conditions
- Frozen
- Now deals x2.5 damage
- Hit cooldown has been increased 1 ➜ 1,75
- Poisoned
- Now deals x7 damage
- Hit cooldown has been increased 1 ➜ 1,75
- Duration has been decreased 5 ➜ 4
- Burnt
- Now deals x10 damage
- Hit cooldown has been decreased 0,5 ➜ 0,25
- Added a 30% damage reduction for the players for the duration of the burnt.
- Added a 50% damage reduction for the swarm for the duration of the burnt.
Gears
- Kaleidogrease
- Status condition duration increase has been adjusted
- Level 1: 5% > 10%
- Level 2: 10% > 15%
- Level 3: 15% > 20%
- Level 4: 20% > 25%
- Level 5: 25% > 30%
- Level 6: 30% > 35%
- Level 7: 35% > 40%
- Level 8: 40% > 50%
- Coal
- Burnt damage increase has been adjusted
- Level 1: 25% > 15%
- Level 2: 50% > 30%
- Level 3: 75% > 45%
- Level 4: 100% > 60%
- Toxins
- Poison damage increase has been adjusted
- Level 1: 50% > 15%
- Level 2: 100% > 30%
- Level 3: None > 45%
- Level 4: None > 60%
- Burning Dash
- Level 1 burning probability has been increased 10% ➜ 80%
- Level 2 burning probability has been increased 15% ➜ 90%
- Level 3 burning probability has been increased 20% ➜ 100%
- Poisonous Dash
- Level 1 poisoning probability has been increased 10% ➜ 80%
- Level 2 poisoning probability has been increased 15% ➜ 90%
- Level 3 poisoning probability has been increased 20% ➜ 100%
- Freezing Dash
- Level 1 freezing probability has been increased 10% ➜ 60%
- Level 2 freezing probability has been increased 15% ➜ 70%
- Level 3 freezing probability has been increased 20% ➜ 80%
Glitches
- Ultimate Cooldown -50% | Passive Cooldown 100% ➜ Ultimate Cooldown -40% | Passive Cooldown 100%
- Armor 150% | Pickup Healing -100% ➜ Armor 100% | Pickup Healing -100%
- 👥Fixed a black screen when starting the game with a specific Settings file.
- 👥Fixed a calculation error in Innki’s Trait, which wasn’t properly accounting for the improvements on its Skill Tree.
- 👥Fixed that the “Platypet Trait Gain” Skill Tree Node wasn’t properly unlocking after completing its matching Kudo.
- 👥Fixed that map Bosses could respawn with their life full when other Swarm Tems respawn.
- 👥Fixed getting the level up blocked if we fainted while starting a Spot, revived, and then fainted again after the Spot started.
- Fixed getting invisible Taifu enemies while playing in Omninesia. The phantom menace.
- 👥Fixed that chests can spawn in places players can’t reach.
- Fixed being able to use more than one Revive at a time if we spam the keyboard or the controller on the revive pop-up, thus wasting those Revives.
- 👥Fixed that some waves of Wall-style Tems were appearing in a single horizontal line, completely defeating their purpose and design.
- 👥Fixed that the Pansuns obtained after rejecting a Glitch are not being synced properly in the Pansun counter on a co-op match.
- 👥Fixed being able to move during the Evolve animation if we used a Dash during that level-up screen.
- 👥Fixed that Experience cubes would lose their magnetism if we fainted right after picking an Exp Magnet, even if we quickly revived.
- Fixed losing the focus on the UI if we pause the game right when we get the Revive pop-up. This will make us unable to leave the pause menu with a keyboard or controller.
- 👥Adjusted some Technique VFXs that were covering waste zones or experience cubes: Water Cannon, normal and syngery; Pollution, normal and synergy; Resin Trap synergy; Roots, normal and synergy
- Fixed being able to change Lobby options and Arena selection after the host had hit Ready, causing further errors. Both of these settings will be locked once the host sets themselves to Ready.
- Fixed being able to un-pause the game while on the Settings menu, which could lead to softlocks.
- Fixed being able to knock enemies out of boundaries and trap them inside rocky formations.
- 👥Fixed getting stuck inside one of the boats on Deniz.
- Fixed a handful of issues with Raiber reviving.
- Fixed that the fainting voice effects of the enemy Tems were cutting off abruptly as they disappeared.
- Fixed the sound effect for pings moving to the speaker/headphone on the right.
- Fixed a desync between animation and projectile in Archer enemies if we freeze or trap them.
- Fixed a small cut in the waters of Tucma.
- Fixed a handful of issues with the Full Screen and the Borderless modes, which weren’t following the correct aspect ratios and resolutions.
- 👥Fixed seeing the Glitches’ text as strings if we switched languages while on the pause menu.
- Fixed seeing cloned friends playing Temtem: Swarm on the Steam friend list.
- Fixed that changing Aspect Ratio without having changed Screen Mode, all elements on-screen will move around and become unselectable.
Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community in our Discord server, Steam Forums and subreddit.