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Swarm – Patch 0.6.2

Swarm – Patch 0.6.2

  • 👥We have increased the total number of Blocks and Rerolls you can have through the Skill Tree.
    • We’ve added one more level to these two Nodes, meaning you can now get one more Block and one more Reroll per match if you level these nodes up.
    • We plan to keep increasing Blocks and Rerolls in the future as we continue adding new content to the game, so finding the right pieces for your build doesn’t get harder with more content.
    • We’re aware of the concerns surrounding the diluting of the pool as we add, and players unlock, new perks. We’ve got a couple of improvements for it that will be included in patch 0.7, but in the meantime we believe increasing Blocks and Rerolls definitely helps.
  • 👥You can now select if you want to create a public or private lobby right from the Lobby creation screen.
    • You will still be able to change the nature of the lobby using the checkbox, but this should give you even more control when creating lobbies.

  • We’ve added a new setting option: Show player HUD
    • You can turn it on and off from the Settings menu.
  • We’ve added a new setting option: Show game status HUD
    • You can turn it on and off from the Settings menu.

 

  • 👥We’ve added varying percentages of armor to Eggs:
    • This will make the Egg more resistant and durable across all maps, but the Eggs will have different armor percentages depending on the map.
    • Harder maps or maps that are completed later down the row will have a more protected and resistant Eggs to combat the increase in difficulty.
  • We’ve adjusted the way the Pansuns and exp magnets work:
    • Instead of pulling in all the pieces scattered across the map onto your character all at once, we’ve now set a speed for pieces that will take into account how far from you they are.
    • This way you will first receive the ones closer to you, and so on, as in a scale.
  • We’ve adjusted the description of Traits and Ultimate Techniques so it shows a dynamic number calculated taking into account the upgrades on the Skill Tree
  • We’ve adjusted the way upgrades to Techs and Gears appear when you receive them from a reward chest.
    • It will no longer show the description for said Gear or Tech.
    • Instead, it’ll display only the stat changes that are taking place with the upgrade.

  • We’ve adjusted the speed at which your Temtem stops after picking up a Glitch so it’s more immediate.
  • We’ve placed the marker for your co-op parners at the front of the markers so it can never be covered by any other marker.
  • We’ve removed the block and reroll option once your build is completed and you start getting offered fruit and Pansuns.
  • We’ve slightly delayed the appearance of the UIs for level up and reward chests until all the visual effects for Techniques or Spots have been completed.
  • We’ve adjusted some world elements where players could get stuck.
  • We’ve included the Steam Timeline feature in the game so you can easily find, save and share specific gameplay moments.
    • The Steam timeline generates markers as relevant in-game events happen, including Steam achievements and screenshots!

  • We’ve added sound effects to Survivor’s Burst!
  • We’ve added sound effects to failing a Capture spot.

 

  • We’ve added maximum limits to some Stats:
    • Max HP 9999
    • Speed 25
    • Critical Probability 100
      • To clarify, this cap will never affect permanent upgrades, like Gears or Skill Tree increases.
      • It will only ever act when a player concatenates a series of temporal effects (like the speed boost from Gotta Go Fast!).
      • We’ve put these in place to prevent bugs and issues, but it won’t require anything from players and you can play normally!
  • 👥We have reduced the time required to complete a Capture Spot from 5 to 3 minutes.
    • Following your feedback on how complicated the Spot was with the 5 minute mark, and given it’s a really important Spot that we want everyone to be able to complete, we’ve lowered the time requirement for it.
  • We’ve added distance and duration modifiers to Art Restoration based on the amount of players in the group.
    • The more players, the farther the pieces will go, and the less time you’ll have to pick them up!
    • We wanted to add a little extra challenge to this Spot in co-op, as it was too easy in its previous state.
  • We’ve made adjustments to Gotta Go Fast! to make sure the rings always prioritize appearing in walking distance of the previous ring, avoiding structures and collisions.
    • If no suitable place is found on the first pass, the game will soften the requirements, .
    • Even if the ring ends up appearing in the same place as the one before, we want to make sure all players can complete this Spot.
  • We’ve made the Hazrat in Catch the Rat immune to status conditions, like powerful Tems or Bosses are.
  • We’ve slightly adjusted the prices of the Reroll and Block nodes, with the idea that we keep scaling it as more Rerolls and Blocks are added in the future.

Glitches

  • Speed +50% | Max HP -50%
    • Speed bonus has been reduced +50% -> +40%.
    • Max HP penalty has been reduced –50% -> -35%.
  • Max HP +100% | Damage -50%
    • Damage penalty has been reduced -50% -> -35%.
  • Damage +100% | Max HP -75%
    • Damage bonus has been reduced +100% -> +50%.
    • Max HP penatly has been reduced -75% -> -50%.
  • Technique Cooldown -30% | Speed -25%
    • Technique Cooldown bonus has been reduced –30% -> -15%.
    • Speed penalty has been reduced –25% -> -15%.
  • Damage  +100% | Cannot recover HP
    • Damage bonus has been reduced +100% -> +65%.
  • HP Recovery while immobile +500% | HP Recovery while moving -100%.
    • HP Recovery while immobile bonus has been reduced +500% -> +300%.
  • Damage +50% | Speed -25%
    • Damage bonus has been reduced +50% -> +25%.
    • Speed penalty has been reduced -25% | -20%.
  • Max HP +50% | Damage -25%
    • Max HP bonus has been reduced +50% -> +25%.
    • Damage penalty has been reduced –25% -> -20%.
  • Damage + 50% | Lose all Dashes
    • Damage bonus has been reduced +50% -> +25%.
  • Armor +50% | Speed +25%
    • Speed penalty has been reduced -25% -> -20%.

Swarm

  • Loali
    • Base HP has been increased 15 -> 40.
    • Base damage has been reduced 5 -> 4.

Techniques

  • Glass Blade
    • We’ve fixed a bug that greatly affected Glass Blade’s power, since it could only hit one enemy. Upon fixing it, however, we noticed the Tech was too strong, so we’ve adjusted it across all levels.
    • Fire Rate at Level 1 has been decreased 0.5 âžœ 0.4.
    • Cooldown at Level 1 has been increased 1.8 âžœ 2.
    • Fire Rate at Level 2 has been decreased 0.5 âžœ 0.4.
    • Cooldown at Level 2 has been increased 1.8 âžœ 2.
    • Fire Rate at Level 3 has been decreased 0.5 âžœ 0.4.
    • Cooldown at Level 3 has been increased 1.5 âžœ 2.
    • Area at Level 3 has been decreased +20% âžœ +15%.
    • Fire Rate at Level 4 has been increased 0.3 âžœ 0.4.
    • Cooldown at Level 4 has been increased 1.5 âžœ 2.
    • Area at Level 4 has been decreased +20% âžœ +15%.
    • Fire Rate at Level 4 has been increased 0.3 âžœ 0.4.
    • Damage at Level 5 has been decreased 24 âžœ 20.
    • Cooldown at Level 5 has been increased 1.3 âžœ 2.

 

  • 👥Fixed that old saves could not get the Technique Roots.
  • Fixed that guests in the co-op match would become unable to level up or interact with pick-ups if the host fainted during a Summoning Circle Spot.
  • 👥Fixed Glass Blade not hitting multiple enemies if they stepped into the range; now it will hit all enemies it collides with, albeit only once.
  • 👥Fixed two Nodes on Crystle’s Skill Tree that should’ve been accessible now and are still showing the Coming Soon message.
  • Fixed the syncrhonized disappearance of the Eggs in a Capture spot, where if one failed the spot, all the others would lose theirs as well.
  • Fixed the Egg timer disappearing if we revive a fainted co-op partner while on our Capture spot.
  • 👥Fixed that Dodge Racer spots were not being completed if we had leveled-up during the Spot.
  • Fixed that the healing caused by Revitalize and Revitalize+ wasn’t counting towards its Kudo.
  • Fixed that Revitalize would appear as affected by the Nectar Vial Gear in the level up screen when there’s no interaction between them.
  • Fixed that the Temtem in a The Bodyguard spot would become invulnerable after having completed that spot twice.
  • Fixed that the Temtem in a The Bodyguard spot would only receive damage from melee contact with the Swarm, and not from their Techniques.
  • 👥Fixed getting stuck somewhere in Cipanku by using Zephyruff’s Ultimate.
  • 👥Fixed a weird case where our Tem would evolve twice and be invulnerable if they leveled up twice after failing a Spot and reviving.
  • 👥Fixed not receiving upgrades on the right situations for the Dash Blow Gear.
  • Fixed being able to hit the ball in Floor is lava in Ghost mode.
  • 👥Fixed that Powerful Lapinite were not showing the right running animation.
  • Fixed some visual explosive particles appearing cut in Asteroid Belt.
  • Fixed that the sound effect for hatching an egg was misaligned.
  • Fixed some flickering in the VFX surrounding the Tems in The Bodyguard chains.
  • Fixed a lot of flickering in Zaobian’s Data Corruption +.
  • Fixed some overlapping with the text in Glitches and the UI for Synergies while viewing the Pause menu.

 

Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community in our Discord server, Steam Forums and subreddit.

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