Swarm – Patch 0.5.2
- We’ve added a backup system for save games:
- Up until now, when the game detected a corrupted save game it would completely erase it so the game could be launched again. However, this has lead to players losing their progress completely.
- From now on, the system will create a copy of your current save game before overwriting it, and if your save game ends up corrupted one way or another, it will offer you to return to that backup.
- While some progress might still be lost in the process, it will not be all progress like it’s happened up until now.
- Please note that the backup isn’t bulletproof. It can get corrupted, in which case the save game will be erased so you can continue playing, or it can have issues saving. That’s why we always encourage you to close the game in a safe way (avoid alt+f4 or abrupt turning off of the computer), and to please share with us any crash you might experience. You can do so here.
- We’ve reworked the in-game status pickups.
- They now work similar to a Tech in the sense that the playable Temtem is the center of it, and it expands outwards in a circle, applying the status and dealing damage in waves.
- The Temtem portraits are now animated across the board!
- However, since this can consume more resources, we’ve added a setting for it in the Settings menu, so you can turn it on or off depending on your specs.
- We’ve added a summary of dash damage to the end-of-the-run screen!
- We’ve added a myriad of new, informative notifications for all sort of situations when trying to connect with other players.
- We’ve made some adjustments to the way things are loaded, so you should see faster loading time, less use of resources when you’re in the menu, and way less crashes upon opening the game.
- The Arbury shores should now display movement!
- We’ve adjusted the camera on big Temtem so it’s less prone to causing dizziness or confusion.
- We’ve adjusted the sound when finishing a Nest event so it doesn’t end abruptly.
- We’ve added a spawn VFX for Tems only on resolutions over 16:9, which could see the Temtem magically spawn in a frame on the borders of the screen.
- We’ve made a couple of changes and fixes so we can get Temtem: Swarm Steam Deck Verified!
- We’ve made a couple of improvements to the visibility of damage numbers, but it’s still a work in progress and it’ll be different in the future!
Techniques
- Seismunch’s Wreck
- Base Speed bonus has been decreased 72% ➜ 40%
- Seismunch’s Wreck has been modified to work on percentage increases instead of on a fixed increase. To make sure the numbers were correct, we’ve adjusted the base speed bonus.
- We’ve also made sure it took into account any Skill Tree upgrade, so the ultimate will always be x% over the current Temtem speed.
- 👥Fixed a softlock if a player used Reanimation Kit just as the countdown reaches 0.
- 👥Fixed a softlock if we level up or get revived just as the boss is defeated.
- 👥Fixed the issue causing some players to get stuck during the intro videos.
- Fixed an issue that was causing a third player to be unable to join a 2 people co-op lobby.
- Fixed getting stuck in a rock in Deniz if we used Dash.
- 👥Fixed getting stuck between two benches in Saipark.
- 👥 Fixed getting stuck between a bench, a tree and a rock in Saipark.
- 👥Fixed getting stuck if caught in Arachnyte’s web while in Ghost Mode.
- 👥Fixed getting stuck on a rocky formation in Tucma.
- 👥Fixed getting stuck on another rocky formation in Tucma.
- 👥Fixed getting stuck in a tree in Tucma.
- 👥Fixed getting stuck on some rails on Tucma.
- Fixed being able to reach an area in Tucma where enemies cannot come close to us.
- 👥Fixed being able to reach an area in Deniz with Dash where enemies cannot come close to us.
- Fixed being unable to level up for the rest of the match if we used our Ultimate during a spot and got enough experience to level up there.
- 👥Fixed being unable to complete a Nest event if one of the co-op players died during it.
- 👥Fixed some other cases where it was impossible to complete the Nest event.
- 👥Fixed some events starting on their own, even without all players on their spot.
- Fixed a situation where the game would offer to restore the save backup on a fresh start where there’s no backup.
- Some Damage-raising Gears were not properly affecting some Techs that should’ve been affected:
- Third Eye now properly affects Beta Burst+ and Ignis Fatuus+
- Biotoxin Matter is now properly affecting Pollution+ and Noxious Bomb+
- 👥Fixed being able to obtain the Steam Achievement for completing 5 spots in the Saipark by completing only 1 spot.
- 👥Fixed getting the Skill Tree cap message before reaching 40k Pansuns spent, which allowed players to use infinite Pansuns to update.
- Fixed Smazee having the Poison VFX while using its Ultimate.
- 👥Fixed that Powerful enemy Kauren were appearing without movement animations.
- 👥Fixed that Shielded enemies appear static and are causing internal errors.
- Fixed getting the Ultimate interrupted at the end of a spot if we open the chest while it’s going on.
- Fixed getting some buttons blocked if we press Esc to go back while holding it.
- Also fixed another similar case where click, move the mouse, and press Esc.
- 👥Fixed seeing the speed of the Tems rounded up in the end-of-run screen.
- 👥Fixed Toxic Waste+ staying on even in Ghost Mode
- Fixed some internal issues caused by fainting right as we fail a Nest event.
- Fixed an internal issue in co-op matches when one of the players has Blockade equipped.
- Fixed some internal issues when poison was applied during a co-op match.
- Fixed an internal issue when changing screen resolution settings while on a co-op match.
- Fixed some internal issues when reaching the “Kudos unlocked” section after completing Cipanku.
- Fixed an internal issue when disconnecting the controller during the loading screen.
- 👥Fixed seeing the wrong number of Kudos on Houchic’s section.
- 👥Fixed a Kudo to defeat Bunbun that was appearing on the Tucma section.
- Fixed having the wrong controls set to Reset All in the Skill Tree menu while using a controller.
- Fixed that some enemies’ waste pools (red damaging pools on the floor) would appear floating if we defeat them in the middle of a knock-up.
- Fixed seeing the portrait of our co-op partners in white if they’re in Ghost mode.
- Fixed seeing the interface in white after blocking the evolution option.
- Fixed the mouse cursor disappearing during the Skill Tree tutorial.
- Fixed hearing an input sound effect if we press Enter while on a match.
- 👥Fixed a meaning-altering typo on two Kudos involving Quartz Shield.
- 👥Fixed a meaning-altering typo on A Kudos involving Blockade.
- 👥Fixed seeing the previsualization for Arachnyte’s Spider Web if we defeat it right as it’s about to execute the Tech.
- Fixed a visual issue that depicted the frame of an Arena in multiple colors after selecting it and then quickly pressing Back.
- Fixed the visibility of the extra projectiles of Data Corruption+ over some surfaces on Zaobian.
- Fixed being able to see the options after choosing a Temtem out of frame.
- Fixed seeing the word MAX when maxing out a Tech or Gear through a chest, instead of the star symbol used across the game.
- Fixed seeing the wrong text on the pop-up for the Skill Tree Cap info warning.
- Fixed having the type icons too small in the evolution card.
- Fixed some alignment issues with text and its translations.
Just a quick reminder that we’re in the process of creating an Oree plushie! It’s a delightful companion to have, or a great gift to make!
You can preorder yours here!
Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community in our Discord server and subreddit.