Swarm – Patch 0.5.1
- π₯We’ve made it so your mouse cursor will be locked to the Swarm screen while playing in full screen. No more accidental cursor escapades!
- We’ve added a warning when you’re about to go over the recommended Skill Tree level for this stage of development.
- What initially was a 40k Pansuns cap on Skill Trees has now been reconverted to a pop-up warning. The cap was removed altogether.
- We still want players to know when they’re exceeding the intended progression level that would guarantee a fun challenge at this stage of development. The choice is entirely yours!
- π₯We’ve added little “Coming soon!” banners to Skill Tree nodes that are currently not unlockable, the same way Kudos have these banners. This should help clarify what can be achieved now and what cannot.
- We’ve changed the damage dealt by status conditions from a fixed amount, to a variable amount that scales up with Temtem damage.
- The more attack your Temtem has, the more the damage inflicted by status conditions will increase.
- This change also applies to enemies, so likewise: the more damage the Swarm Temtem has, the more damage they’ll inflict on your player Temtem by status condition damage.
- π₯We’ve made it so event spots won’t repeat their location during a run after completing them. If you’ve gotten an event in zone x, you won’t get another event in that zone.
After having the chance to watch everyone play the EA version for a few days, we’ve noticed the curve of progression wasn’t completely balanced. We’ve noticed Deniz was underpowered, while Arbury was too much of a wall for progressing players.
The idea behind these changes is to make Deniz a bit more challenging, and to tone down the challenge on Arbury and Tucma so we can get a smoother progression curve.
As for Tems, no playable Temtem was balanced on this patch because there seem to be diverse opinions on all of them, which means they’re in a good spot right now and there’s no glaring issues to address right now. We’ll still be monitoring them, and your feedback, to identify and fix possible issues.
Swarm
- Tateru
- Base HP has been increased 43 β 44.
- Base Damage has been increased 32 β 33.
- Mosu
- Base HP has been decreased 65 β 59.
- Paharo
- Base HP has been increased 63 β 64.
- Base Damage has been increased 13 β 14.
- Mudrid
- Base HP has been decreased 161 β 145.
- Fomu
- Base HP has been increased 25 β 26.
- Base Damage has been increased 11 β 12.
- Base Speed has been decreased 2 β 2.1.
- Β Orphyll
- Base HP has been decreased 48 β 43.
- Waste Area has been decreased from 2.5 β 2.
- Lapinite
- Base HP has been decreased 47 β 42.
- Azuroc
- Base HP has been decreased 137 β 125.
- Kaku
- Base HP has been increased 36 β 37.
- Base Damage has been increased 11 β 12.
- Saku
- Base HP has been increased 55 β 56.
- Base Damage has been increased 20 β 21.
- Valash
- Base HP has been decreased 66 β 59.
- Towly
- Base HP has been decreased 50 β 45.
- Occlura
- Base HP has been decreased 47 β 42.
- Myx
- Base HP has been decreased 76 β 60.
- Pewki
- Base HP has been increased 14 β 15.
- Base Damage has been increased 11 β 12.
- Shaolite
- Base HP has been decreased 44 β 40.
- Shaolant
- Base HP has been decreased 59 β 53.
- Hocus
- Base HP has been decreased 40 β 36.
- Mushi
- Base HP has been decreased 55 β 50.
- Umishi
- Base HP has been increased 52 β 53.
- Base Damage has been increased 11 β 12.
- Mitty
- Base HP has been increased 37 β 38.
- Base Damage has been increased 15 β 16.
- Sanbi
- Base HP has been decreased 95 β 86.
- Toxolotl
- Base HP has been decreased 65 β 59.
- Noxolotl
- Base HP has been decreased 84 β 76.
- Blooze
- Base HP has been decreased 95 β 90.
- Goolder
- Base HP has been decreased 240 β 220.
- Droply
- Base HP has been increased 73 β 74.
- Base Damage has been increased 21 β 22.
- Broccoblin
- Base HP has been decreased 64 β 58.
- Valiar
- Base HP has been decreased 64 β 57.
- Adoroboros
- Base HP has been decreased 125 β 115.
- Minttle
- Base HP has been decreased 30 β 27.
- Thaiko
- Base HP has been decreased 53 β 48.
- Monkko
- Base HP has been decreased 145 β 130.
Mini Bosses
- Granpah
- Base HP has been increased 780 β 858.
- Base Damage has been increased 50 β 55.
- Piraniant
- Base HP has been increased 1950 β 2145.
- Base Damage has been increased 55 β 61.
- Arachnyte
- Base HP has been increased 1200 β 1800.
- Base Damage has been increased 35 β 36.
- Base Armor has been increased 7.5 β 10.
Final Bosses
- Oceara
- Base HP has been increased 3800 β 4100.
- Base Damage has been increased 80 β 88.
Techniques
- Hologram
- Cooldown at Level 1 has been decreased 15 β 13.
- Cooldown at Level 2 has been decreased 14 β 12.
- Cooldown at Level 3 has been decreased 14 β 12.
- Cooldown at Level 4 has been decreased 13 β 11.
- Cooldown at Level 5 has been decreased 12 β 10.
- Fixed a softlock caused by players leveling up while they were in the Synergies screen.
- Fixed a black screen at start and being unable to play when players had corrupted save games.
- Fixed the chance to get stuck on a particular spot on the Deniz arena.
- We’ve fixed the issue that was causing damage by status conditioned to not be recognized towards Kudo progression. The techniques affected were Tortenite’s Garde and Toxic Waste. You should now see progression in your Kudos after using these Techniques.
- Also fixed Fluid Barrier+ not counting the projectiles it had blocked, causing issues with Kudo Progression. You should now see progression in your Kudos after using this Technique.
- Fixed that Nest events were impossible to complete if one of the co-op players was dead at the time.
- Fixed that some damage-increasing Gears were not applying to some Techniques.
Fixes, features, and improvements marked with the π₯ icon are originally suggested, inspired by, or reported by our community in our Discord server and subreddit.