Swarm – Patch 0.4.9.3
- Added a new and improved mouse control: click&follow.
- The Temtem will now move in the direction the mouse is located (while holding the left click for now, but it will be remappable in the future).
- The old virtual joystick system can still be selected in the settings, but the new one will be the default mouse control system.
- Using a gamepad is the best way of controlling Temtem: Swarm. However many players prefer to use their mouse to play (or don’t have a gamepad). The previous mouse control we had was more optimized towards touch screens and could be a bit confusing when used directly with a mouse, so we added this new one, which should be more familiar to regular players of the genre.
- Co-op parties can now choose to share the experience gains instead of having different pools of experience per player.
- The host can enable this setting in the co-op lobby.
- While sharing experience, each cube will grant experience to all players when picked, but the amount of experience gained will be divided between all players so the total experience gain is the same as without sharing.
- Players in soul form will not receive experience while experience is being shared.
- While we believe the default and best way of playing Temtem: Swarm is without sharing experience, we wanted to provide this option too, so players who don’t like battling for the experience cubes with their allies can have a different way of playing and enjoying the game. With the current setup we believe both modes are equally balanced, so there shouldn’t be any reasons other than personal preference to choose one or another.
- We’ve reorganized the Pansun pickup tiers so they all represent Pansuns in different forms. This will remove the “crystals” from the game, which made sense in the lore but was confusing for new Temtem players, and provide clarity on how big the gain from the pickup is going to be.
- The intro videos for Crema and GGTech will now be affected by the audio settings in the game.
- We’ve further tweaked the level up formulas and rules to avoid some more cases where players were forced to replace a perk while other options (upgrading or picking a new one) would be possible.
- Added a new in-game tutorial when picking up Pansuns to clarify their use, which can be a bit confusing since you can’t use them until the Skill Tree is unlocked. We hope this helps!
- The Temtem data card when selecting them will now include their armor stat.
- Fixed music being stopped when creating or joining a co-op lobby.
- Fixed an internal error when choosing DC Beam+ in the level up.
- Fixed spots timer disappearing after activating it under some circumstances.
- Fixed chests spawning in inaccessible areas in co-cop.
- Fixed invulnerability pickup VFX and SFX not being synchronized.
- Fixed some incorrect typings on some enemy Tems.
- Fixed co-op guest players listening both the lobby and the ingame music in some runs.
- Fixed Daredevil’s Cloak not working correctly while in a co-op party.