
Swarm – Patch 0.4.9.1
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Considering the initial player feedback and analytics for the Playtest, we believe it’s a bit too easy to progress through the main stages right now. We’ve tweaked multiple systems and stats to improve this feeling, especially making bosses stronger while slightly weakening all playable Tems. We’ve also increased the number of enemy Tems in Deniz to make it relatively more difficult than Cipanku, and made projectile-based enemies more menacing and notorious. Lastly, we’ve nerfed Pigepic’s synergies because they were simply too strong compared to other available synergies.
With all these changes we expect to improve the player experience and the difficulty feeling. Temtem: Swarm should feel like a challenging game that you master more and more through each run, especially by investing your time and earned Pansuns in the Skill Trees. A game like this with so many different interacting systems is very hard to fine-tune and perfect, so expect many more balance patches in the future.
Temtem
- Oree
- HP has been reduced 
260➜ 220 
 - HP has been reduced 
 - Zaobian
- HP has been reduced 
340➜ 290 
 - HP has been reduced 
 - Platypet
- HP has been reduced 
200➜ 170 
 - HP has been reduced 
 - Platox
- HP has been reduced 
270➜ 230 
 - HP has been reduced 
 - Platimous
- HP has been reduced 
360➜ 305 
 - HP has been reduced 
 - Innki
- HP has been reduced 
240➜ 205 
 - HP has been reduced 
 - Pigepic
- HP has been reduced 
190➜ 160 
 - HP has been reduced 
 
Kudos
- The Kudo for avoiding damage with Hologram has been reduced 
15.000➜ 3500 
Stages
- Cipanku
- Increased enemy count on round 3
 - Added new rounds at 17:00 and 20:00
 
 - Deniz
- Increased enemy count on rounds 2, 3, 9, 10, 11, 14 and 16
 - Added new rounds at 17:00 and 20:00
 - Added Saipat as an enemy in some rounds
 
 
Swarm
- Paharo
- SPD has been increased 
2.3➜ 2.4 
 - SPD has been increased 
 - Paharac
- SPD has been increased 
2.6➜ 2.7 
 - SPD has been increased 
 - Fomu
- SPD has been increased 
1.8➜ 2 
 - SPD has been increased 
 - Wiplump
- HP has been increased 
125➜ 130 
 - HP has been increased 
 - Kaku
- HP has been increased 
32➜ 35 
 - HP has been increased 
 - Umishi
- SPD has been increased 
2.3➜ 2.6 
 - SPD has been increased 
 - Ganki
- HP has been increased 
24➜ 27 
 - HP has been increased 
 - Garyo
- HP has been increased 
130➜ 140 
 - HP has been increased 
 - Enemies with projectiles (Hoglip & Ukama) will now attack from further away
 - The SPD of Swarm projectiles has been increased
 
Bosses
- Cycrox
- HP has been increased 
430➜ 560 - Noxious Rain range has been reduced 
20➜ 17 
 - HP has been increased 
 - Golzy
- HP has been increased 
800➜ 1040 
 - HP has been increased 
 - Nessla
- HP has been increased 
2000➜ 2600 
 - HP has been increased 
 - Granpah
- HP has been increased 
600➜ 780 - Spawns 2 seconds faster
 
 - HP has been increased 
 - Piraniant
- HP has been increased 
1200➜ 1560 - Spawns 2 seconds faster
 
 - HP has been increased 
 - Oceara
- HP has been increased 
2500➜ 3250 - Spawns 2 seconds faster
 
 - HP has been increased 
 
Techniques
- Ki Field
- Damage has been reduced 
2➜ 0.5 
 - Damage has been reduced 
 - Wind Blade
- Damage at levels 2, 3 and 4 has been reduced 
24➜ 23 - Damage at level 5 has been reduced 
28➜ 25 
 - Damage at levels 2, 3 and 4 has been reduced 
 - Boomerang +
- Damage has been reduced 
24➜ 21 
 - Damage has been reduced 
 - Wind Blade +
- Damage has been reduced 
28➜ 25 - Crit. chance has been reduced 
85%➜ 60% - Crit. damage has been reduced 
35%➜ 30% - Knockback has been reduced 
2➜ 1 - Duration has been reduced 
3.5➜ 2.25 - Co-op boost: Crit. damage has been reduced 
25%➜ 20% 
 - Damage has been reduced 
 - Tornado +
- Damage has been reduced 
24➜ 20 - Cooldown has been increased 
2.5➜ 3 - Duration has been reduced 
5➜ 4 
 - Damage has been reduced 
 - Wave
- Speed at levels 1 and 2 has been reduced 
4.25➜ 4 - Speed at levels 3 and 4 has been reduced 
5➜ 4.5 - Speed at level 5 has been reduced 
6➜ 5 - Area at levels 4 and 5 has been reduced 
+50%➜ +25% - Damage at levels 3 and 4 has been reduced 
16➜ 13 - Damage at level 5 has been reduced 
20➜ 15 
 - Speed at levels 1 and 2 has been reduced 
 - Wave +
- Damage has been reduced 
30➜ 23 - Fire rate has been increased 
0.5➜ 0.75 - Cooldown has been increased 
2.25➜ 2.5 - Duration has been reduced 
3➜ 2.5 - Speed has been reduced 
7➜ 6 
 - Damage has been reduced 
 
Items
- The level up fallback for Pansuns has changed from a Pansuns Bag (30 Pansuns) to a Tiny Crystal (5 Pansuns).
 - The healing amount of recovery items has been reduced:
- Cherry 
45➜ 40 - Peach 
70➜ 60 - Dragonfruit 
90➜ 75 - Watermelon 
115➜ 100 
 - Cherry 
 
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- Fixed always getting offered an upgrade and two new perks in the level up screen when the player has a complete build of gears and techs. Now the desired rules should apply, so if you have pending upgrades to do, the system should offer more upgrades than new perks to replace.
 - Fixed some cases where the level up offerings forced players to pick a new gear when all gear slots were equipped already.
 - Fixed Techniques resetting to level 0 when discarding the gear that made the synergy possible. Now they’ll reset to where they should (level 5).
 - Fixed not being able to move after acquiring a synergy while doing multiple chained level ups.
 - Fixed Innki’s Electric Damage Skill node having an incorrect value (
25%➜ 15%). - Fixed Innki’s Trait Gain Skill node having an incorrect value (
0.25%➜ 0.5%). - Fixed Zaobian not turning orange when using its Ultimate.
 - Fixed some pickables not being able to be picked.
 - Fixed Ki Field’s fire rate being reset when pausing the game.
 - Fixed an infinite invincible bug caused by picking two invulnerability items next to each other.
 - Fixed the Reanimation Kit stopping to work for the rest of the players if one left the game.
 - Fixed an inaccessible box in Deniz.
 - Fixed healing items getting stuck in some areas when bouncing from the players.
 - Fixed a couple of areas in Deniz where players could get stuck by dashing into it.
 - Fixed Plasma Ball not being counted as a Technique that can be improved with electric damage.
 - Fixed some enemies being immune to Ki Field damage.
 - Fixed the Kudo for blocking damage with Divine Inspiration not being able to be progressed.
 - Fixed not being able to navigate through the Kudos Overview screen when using a gamepad.
 - Fixed music stopping before it should when defeating a mini-boss when the boss is already knocked-out.
 - Fixed the sound when selecting a Temtem ignoring the volume settings.
 - Fixed the Skill Tree’s reset all action being displayed with an incorrect prompt.
 - Fixed the evolution animation to be duplicated sometimes.
 - Fixed Divine Inspiration Duration skill description.
 - Fixed a visual bug causing flickering when someone in a co-op party was using DC Beam.
 - Fixed the healing items’ markers appearing over some UIs.
 - Fixed Protein Bar’s rarity progression.
 - Fixed invulnerability item having a desync between the visuals and the sound if the game was paused or the player leveled up.
 - Fixed some circumstances where Platypet could double evolve.
 - Fixed game crashing if the round time reached over 256 minutes.
 
