Background image
Swarm – Patch 0.4.9.1

Swarm – Patch 0.4.9.1

Considering the initial player feedback and analytics for the Playtest, we believe it’s a bit too easy to progress through the main stages right now. We’ve tweaked multiple systems and stats to improve this feeling, especially making bosses stronger while slightly weakening all playable Tems. We’ve also increased the number of enemy Tems in Deniz to make it relatively more difficult than Cipanku, and made projectile-based enemies more menacing and notorious. Lastly, we’ve nerfed Pigepic’s synergies because they were simply too strong compared to other available synergies.

With all these changes we expect to improve the player experience and the difficulty feeling. Temtem: Swarm should feel like a challenging game that you master more and more through each run, especially by investing your time and earned Pansuns in the Skill Trees. A game like this with so many different interacting systems is very hard to fine-tune and perfect, so expect many more balance patches in the future.

Temtem

  • Oree
    • HP has been reduced 260 ➜ 220
  • Zaobian
    • HP has been reduced 340 ➜ 290
  • Platypet
    • HP has been reduced 200 ➜ 170
  • Platox
    • HP has been reduced 270 ➜ 230
  • Platimous
    • HP has been reduced 360 ➜ 305
  • Innki
    • HP has been reduced 240 ➜ 205
  • Pigepic
    • HP has been reduced 190 ➜ 160

Kudos

  • The Kudo for avoiding damage with Hologram has been reduced 15.000 ➜ 3500

Stages

  • Cipanku
    • Increased enemy count on round 3
    • Added new rounds at 17:00 and 20:00
  • Deniz
    • Increased enemy count on rounds 2, 3, 9, 10, 11, 14 and 16
    • Added new rounds at 17:00 and 20:00
    • Added Saipat as an enemy in some rounds

Swarm

  • Paharo
    • SPD has been increased 2.3 ➜ 2.4
  • Paharac
    • SPD has been increased 2.6 ➜ 2.7
  • Fomu
    • SPD has been increased 1.8 ➜ 2
  • Wiplump
    • HP has been increased 125 ➜ 130
  • Kaku
    • HP has been increased 32 ➜ 35
  • Umishi
    • SPD has been increased 2.3 ➜ 2.6
  • Ganki
    • HP has been increased 24 ➜ 27
  • Garyo
    • HP has been increased 130 ➜ 140
  • Enemies with projectiles (Hoglip & Ukama) will now attack from further away
  • The SPD of Swarm projectiles has been increased

Bosses

  • Cycrox
    • HP has been increased 430 ➜ 560
    • Noxious Rain range has been reduced 20 ➜ 17
  • Golzy
    • HP has been increased 800 ➜ 1040
  • Nessla
    • HP has been increased 2000 ➜ 2600
  • Granpah
    • HP has been increased 600 ➜ 780
    • Spawns 2 seconds faster
  • Piraniant
    • HP has been increased 1200 ➜ 1560
    • Spawns 2 seconds faster
  • Oceara
    • HP has been increased 2500 ➜ 3250
    • Spawns 2 seconds faster

Techniques

  • Ki Field
    • Damage has been reduced 2 ➜ 0.5
  • Wind Blade
    • Damage at levels 2, 3 and 4 has been reduced 24 ➜ 23
    • Damage at level 5 has been reduced 28 ➜ 25
  • Boomerang +
    • Damage has been reduced 24 ➜ 21
  • Wind Blade +
    • Damage has been reduced 28 ➜ 25
    • Crit. chance has been reduced 85% ➜ 60%
    • Crit. damage has been reduced 35% ➜ 30%
    • Knockback has been reduced 2 ➜ 1
    • Duration has been reduced 3.5 ➜ 2.25
    • Co-op boost: Crit. damage has been reduced 25% ➜ 20%
  • Tornado +
    • Damage has been reduced 24 ➜ 20
    • Cooldown has been increased 2.5 ➜ 3
    • Duration has been reduced 5 ➜ 4
  • Wave
    • Speed at levels 1 and 2 has been reduced 4.25 ➜ 4
    • Speed at levels 3 and 4 has been reduced 5 ➜ 4.5
    • Speed at level 5 has been reduced 6 ➜ 5
    • Area at levels 4 and 5 has been reduced +50% ➜ +25%
    • Damage at levels 3 and 4 has been reduced 16 ➜ 13
    • Damage at level 5 has been reduced 20 ➜ 15
  • Wave +
    • Damage has been reduced 30 ➜ 23
    • Fire rate has been increased 0.5 ➜ 0.75
    • Cooldown has been increased 2.25 ➜ 2.5
    • Duration has been reduced 3 ➜ 2.5
    • Speed has been reduced 7 ➜ 6

Items

  • The level up fallback for Pansuns has changed from a Pansuns Bag (30 Pansuns) to a Tiny Crystal (5 Pansuns).
  • The healing amount of recovery items has been reduced:
    • Cherry 45 ➜ 40
    • Peach 70 ➜ 60
    • Dragonfruit 90 ➜ 75
    • Watermelon 115 ➜ 100

  • Fixed always getting offered an upgrade and two new perks in the level up screen when the player has a complete build of gears and techs. Now the desired rules should apply, so if you have pending upgrades to do, the system should offer more upgrades than new perks to replace.
  • Fixed some cases where the level up offerings forced players to pick a new gear when all gear slots were equipped already.
  • Fixed Techniques resetting to level 0 when discarding the gear that made the synergy possible. Now they’ll reset to where they should (level 5).
  • Fixed not being able to move after acquiring a synergy while doing multiple chained level ups.
  • Fixed Innki’s Electric Damage Skill node having an incorrect value (25% ➜ 15%).
  • Fixed Innki’s Trait Gain Skill node having an incorrect value (0.25% ➜ 0.5%).
  • Fixed Zaobian not turning orange when using its Ultimate.
  • Fixed some pickables not being able to be picked.
  • Fixed Ki Field’s fire rate being reset when pausing the game.
  • Fixed an infinite invincible bug caused by picking two invulnerability items next to each other.
  • Fixed the Reanimation Kit stopping to work for the rest of the players if one left the game.
  • Fixed an inaccessible box in Deniz.
  • Fixed healing items getting stuck in some areas when bouncing from the players.
  • Fixed a couple of areas in Deniz where players could get stuck by dashing into it.
  • Fixed Plasma Ball not being counted as a Technique that can be improved with electric damage.
  • Fixed some enemies being immune to Ki Field damage.
  • Fixed the Kudo for blocking damage with Divine Inspiration not being able to be progressed.
  • Fixed not being able to navigate through the Kudos Overview screen when using a gamepad.
  • Fixed music stopping before it should when defeating a mini-boss when the boss is already knocked-out.
  • Fixed the sound when selecting a Temtem ignoring the volume settings.
  • Fixed the Skill Tree’s reset all action being displayed with an incorrect prompt.
  • Fixed the evolution animation to be duplicated sometimes.
  • Fixed Divine Inspiration Duration skill description.
  • Fixed a visual bug causing flickering when someone in a co-op party was using DC Beam.
  • Fixed the healing items’ markers appearing over some UIs.
  • Fixed Protein Bar’s rarity progression.
  • Fixed invulnerability item having a desync between the visuals and the sound if the game was paused or the player leveled up.
  • Fixed some circumstances where Platypet could double evolve.
  • Fixed game crashing if the round time reached over 256 minutes.

Visit

The Crema
Community

Calling all Temtem fans!
Just can’t get enough Temtem in your life? Subscribe to our newsletter, hang with other tamers on Discord, or follow our socials to stay in the loop!

When you join the community, you'll have access to:

  • The latest news and updates
  • Exclusive giveaways
  • Insight into Temtem’s future
  • Provide feedback directly to the Temtem team
  • A supportive and fun community of Temtem fans
Get this free

Subscribe to the Newsletter today to receive an exclusive Temtem mount! What are you waiting for? Sign up below:

Thank you for subscribing!

By signing up you are agreeing to our Terms and Privacy and to receiving our newsletter and special announcements

Our community
We only use session cookies for technical purposes to enable your browsing and secure access to the functionalities of the website. See more information in the Cookies Policy. We also inform users that our website contains links to third-party websites governed by their own privacy and cookie policies, so you should decide whether to accept, configure or reject them when accessing our website. View more
Cookies settings
Accept
Privacy & Cookie policy
Privacy & Cookies policy
Cookie nameActive
USER INFORMATION Who is the party responsible for the processing of personal data? Crema Games, S.L., with Tax ID B86562139 is a Spanish company that is Responsible for the processing with respect to the User's personal data, which are treated as detailed in this Policy, written in Spanish, this being its language of interpretation in case of any dispute. Users are also informed that the data processing carried out by Crema Games, S.L. takes into consideration the provisions of Regulation (EU) 2016/679 of the European Parliament and of the Council of  April 27, 2016 on the protection of natural persons with regard to the processing of personal data and on the free movement of such data, hereinafter GDPR, and the Organic Law 3/2018 of December 5 on the protection of personal data and guarantee of digital rights, hereinafter LOPDGDD.   What do we process personal data for and why do we do it? The party Responsible for the processing only processes user data, which it obtains through the website, in a confidential manner and in order to render the services offered, and provided that we have a legitimate right to do so. In particular and as necessary, we process data to:
  • Solve and respond to queries or any type of request made by the User through any of the ways of contact that are made available on the website of the Responsible party, based on the legitimate interest of the Responsible party, Art. 6.1.f GDPR.
  • Respond to requests from players who report errors, based on legitimate interest and in execution of a contract or pre-contract, 6.1.b GDPR.
  • Interact with users interested in the games advertised on the website, based on the legitimate interest of the Responsible party, art. 6.1.f GDPR.
  • Enable you to join the gaming community, such as TEMTEM by linking your request to Discord Inc, a service provider or other providers, which are governed by their own terms and conditions and privacy policies, based on the consent of the data subject, 6.1.a) GDPR.
  • Manage your application and enable your participation in the selection processes that fit your professional profile in case you send us your CV data through the form accessed via a link, for those who wish to join the Crema team or apply for a published vacancy, based on the consent of the data subject, 6.1.a GDPR.
How long will we store personal data? In general, we inform users that their data will be kept for no longer than necessary to maintain the purpose of processing or if there are legal requirements that mandate their custody. When they are no longer necessary for this purpose, they will be deleted with appropriate security measures to ensure the anonymization of the data or their total destruction. In particular, the processing of data relating to your profile as a candidate will be kept for a period of two years, unless you revoke your consent. To whom do we provide processed personal data? Currently, no communication of personal data to third parties is foreseen, except if it is necessary for the development and execution of the purposes of the processing and as a consequence of the contractual relationship we have with our service providers, mainly related to communications, with whom the Responsible party has signed confidentiality and processing manager contracts required by the privacy regulations in force. What are the rights of data subjects? The User's rights are as follows:
  • Right to withdraw consent at any time.
  • Right of access, rectification, portability and deletion of your data, and limitation or opposition to its processing.
  • The right to file a complaint with the supervisory authority (www.aepd.es) if you believe that the processing does not comply with the regulations in force.
Contact information to exercise your rights: Crema Games, S.L. Physical address: Calle de Ulises, 108, 1C, 28043 Madrid. E-mail: support@cremagames.com SECURITY MEASURES In accordance with the provisions of current legislation on personal data protection, the Responsible party is complying with the provisions of the GDPR and LOPDGDD for the processing of personal data under its responsibility, and manifestly with the principles described in Article 5 of the GDPR, therefore the personal data collected are processed lawfully, fairly and transparently in relation to the data subject and are adequate, relevant and limited to what is necessary in relation to the purposes for which they have been collected. However, the user owning the data is responsible for the truthfulness and accuracy of their data. The Responsible party guarantees that it has implemented policies and protocols for action and data processing to apply security measures and comply with the requirements established by the GDPR and the LOPDGDD, in order to ensure the confidentiality, integrity and availability of data, as appropriate, to protect the rights and liberties of Users, who through this policy receive information to exercise their rights. For more information about privacy guarantees, you can contact the Responsible party at Crema Games, S.L. Calle de Ulises, 108, 1C, 28043 Madrid. E-mail: info@cremagames.com   Last published March 6, 2022
Save settings
Cookies settings