
Swarm – 1.0.4
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We’ve heard your feedback on how hard it is to go from being able to use all the Pansuns earned to only being able to use linked Pansuns on Prestige level 1. To try to offset this initial jump into hardcore content, we’ve added a set amount of linked Pansuns to each Temtem when you unlock its first Prestige Level.
This amount will be different for each Temtem: the more expensive the Tem’s Skill Tree is, the bigger the bonus will be. As a rule of thumb, it will give enough Pansuns to cover the unlocking of approximately 20% of the full Skill Tree on Prestige Level 1.
The bonus will apply retroactively to everyone who has reached Prestige Level 1 on any Temtem, and will be applied to each Tem. This bonus will only take effect upon unlocking the first Prestige Level, and won’t be granted for further Prestige Levels.
Thanks for sharing your feedback and suggestions with us! Let’s keep building a better Temtem: Swarm together.
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- We’ve lowered the requisites for some of the Kudos that required playing a certain amount of times.
- Play 10 times ➜ 5
- Play 25 times ➜ 10
- Play 25 times ➜ 15
- Play 100 times ➜ 30
- We’ve also changed their descriptions to clarify that these Kudos can be completed with any Temtem.
- We’ve made it so extra slot Gears appear to the left of any current Gears. This way you won’t end up with weird, empty slots to the right or the left on the bar.
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- Venx
- Trait damage has been increased 3% ➜ 5%.
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All platforms
- We’ve applied another batch of fixes for the co-op disconnection issues. Please continue letting us know if you further experience any such thing.
- We’ve fixed some savegames where previously unlocked Tems had disappeared.
- Fixed a persistent and heavy lag if we had a Gamepad layout on Steam, but were playing with mouse and keyboard.
- We’ve fixed, this time for co-op matches, the softlock caused by using Chromeon’s Ultimate at the same time we fainted.
- We’ve also fixed, for co-op, Quartz Shield, Rainbow Guard and their synergies, not activating for the guest player.
- Fixed accidentally choosing a perk instead of blocking or snoozing it if during a level up we pressed the input for Block or Snooze before navigating through the options.
- Fixed being unable to properly select an option for the automatic level-up perk selection,.
- Fixed the Swarm on Endless Mode wasn’t scaling properly, causing enemies to get weaker instead of stronger.
- Fixed Blockade+ doing way more damage than intended, being able to one-shot most bosses, and causing some enemies to drop more experience than intended.
PS5
- Fixed a softlock in the Public Lobbies list if we’d created a co-op lobby, played a match or left it, and then went AFK for 10 minutes on the Main Menu. After this AFK break, trying to look for a public lobby will result in a “attempting to connect” softlock.
Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community in our Discord server, Steam Forums and subreddit.
