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Immortal Redneck Presskit

Factsheet:

  • Developer:
    Crema
  • Location:
    Madrid, Spain
  • Website:
    immortalredneck.com
  • Regular price:
    $19.95 / €19.95 / £14.95
  • Platforms:

    Steam / Switch / PS4 / Xbox One / Humble / GOG

  • Release dates:

    Apr 25, 2017 (PC) Feb 27, 2018 (Xbox One, PS4) May 10, 2018 (Switch)

Description:

Immortal Redneck is an FPS set in Egypt with rogue-lite elements. The game mixes old-school first-person shooter action with a rogue-lite mechanics. Frantic gameplay, twitch controls, and an arcade-style feel meet procedural dungeons, a complete skill tree, permanent death and 9 classes with different traits.

History:

The game revolves around a redneck tourist who wakes up mummified in ancient Egypt after an accident. Why is he here? How did he survive the accident? And why the hell is he mummified?! The answer lies within the three danger-filled pyramids of Giza, all protected by an army of monsters and huge bosses. Obviously, your mission is to get inside the pyramids, kill all the enemies and discover what’s going on!

Features:

  • RogueLite mechanics: procedurally generated dungeons, classes, skills, permanent death but with gameplay progression
  • Nine playable classes: all with different skill sets. Players can switch classes between each playthrough, selecting the one most suitable for their current run
  • Complete skill tree: evolve your character, buying equipment and weapons, upgrading and acquiring new skills
  • History Mode: single-player game mode. Clear all the pyramids in order to complete the game.
  • Twitch Quest: special mode for streamers integrated with the Twitch API
  • Over 50 different weapons: traditional firearms, magical, mythological, futuristic or just plain weird weapons including a Potato Launcher. You name it, this game has it.
  • Over 100 scroll modifiers: Each scroll picked up in-game changes your current run, for good (convert your enemies into chickens) or for bad (reduces your speed of movement) and everything in between!
  • Huge bosses: two in each pyramid
  • Merchant: Buy equipment and supplies that will be maintained between different games, even when you die
  • Skill Rooms: hone your skills in rooms focused on platforming and avoiding a variety of traps

Videos:

Images:

Logos & Icons:

Awards & Recognition:

  • “Best Game” GameBoss Zaragoza, 2016
  • “Official Selection” Unite Amsterdam, 2016
  • “Official Selection” Indie Prize Berlin, 2017

About Crema:

Crema was formed in 2009 where we began developing for mobile platforms. Instant Buttons was our first app which to date has surpassed 20 million downloads. The company was then incorporated in 2012 and our focus shifted to making top quality mobile games, creating several games featured by Apple and both publicly and critically well-received.

Following this mobile-oriented journey, we focused on PC and console development with Immortal Redneck being our debut title on these platforms. Temtem is our latest addition to our catalog, and with it, we’re opening up our development process by creating a successful Kickstarter campaign and involving the community during the process.

Credits:

  • Enrique Paños
    CEO
  • Guillermo Andrades
    Game Director
  • Adrián Andrés
    Technical Artist
  • Alex Muñoz
    Artist
  • Andrea Corrons
    Artist
  • Carlos Agra
    Programmer
  • Daniel Barba
    Programmer
  • Daniel Parra
    Programmer
  • Ana Arce
    3D Artist / Animator
  • Sara Tardón
    3D Artist
  • Lázaro Díaz
    Environment Artist
  • Luis Gómez
    Environment Artist
  • Miguel Ángel Cayuela
    Environment Artist
  • Damian Sanchez
    Composer & Audio Direction, Freelancer
  • Alberto Carlassare
    Sound Design, Freelancer
  • Victor Ojuel
    Writer, Freelancer

Contact: