
An update to our living roadmap! Peep the next step for Temtem: Swarm
Hello, Tamers!
How’s the swarm-decimating going? We hope you’ve been enjoying patch 0.6, Zephyruff, Kinu and Omninesia! While we simmer in all the recent additions and improvements, let’s place our eyes on the future for a moment, shall we?
Although we’re still hard at work correcting issues and pushing out fixes, we never stop working on the next step in Temtem: Swarm! You might still remember the first instance of our living roadmap, which we shared close to our launch. This time, and with the next big content update live for all of you to play and enjoy, we’re ready to show you the updated version of the roadmap! It covers some of the more substantial changes coming in the next big content update, 0.7! Please be aware that, while we’re posting it and it is totally official, everything here is still subject to change, be replaced or be rescheduled.
If you’re familiar with us and our future plans, you know we don’t include any sort of dates, and we try to keep things open to possible changes. We’re all too familiar with wanting to include a super neat idea halfway in, and we also know issues can arise in the dev process, be it technical or human. But if you’re familiar with our vibes, you know there’ll be many spoilers as the time gets closer! For now, what do you think of the title of patch 0.7?
Endless Inferno
It seems like things are heating up around here! What Arena do you think we’ll unveil in this patch, and which Temtem will be its main character? Let us know your guesses in the comments! Of course, we’re also adding new Techniques, Synergies and Gears, but that’s not all! We’re working hard on some community-requested features (you can spot them thanks to the little đź‘Ą icon!) like clarity improvements to matchmaking, reworks to some Synergies that aren’t feeling all that bopping right now, and one of the biggest issues our players face nowadays: the RNG in the perk pools.
But we’ve been doing work on our side too, and we’re developing the first step in the Challenge Modes, with more modes and improvements added in further patches, as well as a totally new ping system to help you play co-op more cooperatively, flashy new cinematics for pivotal moments in the run, and new Kudos and achievements!
Remember Temtem: Swarm is still in Early Access, and as such, open to your feedback and suggestions! Please let us know through our Discord server, although please search around first to see if someone has proposed the same thing. We do our best to read everything, even though we cannot reply to the majority of it, and it helps us shape Temtem: Swarm into a fantastic game. Thank you for your energy and help!
We hope you’ll continue to enjoy Temtem: Swarm and support it as we progress in its development and get closer to an excellent game!
Until then, see you soon Tamers, and…
Temtem up!