So who are we?
Crema is an independent game studio headquartered in the vibrant city of Madrid, Spain. With a history dating back to 2009, our journey began in the mobile gaming industry, where our debut app Instant Buttons achieved remarkable success with over 20 million downloads. In 2012, we shifted our focus towards creating high-quality mobile games, some of which were featured by Apple and acclaimed by both players and critics.
As our passion for game development evolved, so did our platforms. We made a significant transition to PC and console gaming, and our inaugural title in this domain, Immortal Redneck, was well received by gamers. Crema's most outstanding achievement is Temtem, a multiplayer creature collection game that quickly captivated players and has grown to over two million players since its official launch. This project garnered global acclaim and recognition, showcasing our unwavering commitment to delivering exceptional gameplay experiences.
Building on Temtem's success, we are actively expanding the Temtem IP and universe, venturing into new game genres and exploring different mediums. We want to offer players diverse ways to engage with the Temtem world, including thrilling new gameplay experiences like our most recently launched title, Temtem: Swarm. It’s a testament to this commitment, representing our return to self-publishing and offering a fresh take on the Temtem universe through the lens of the bullet heaven genre and has been quickly gaining traction amongst Temtem fans and fans of the genre alike.
At Crema, we're dedicated to crafting memorable gaming experiences and fostering a close relationship with our community. We're not just game developers; we're a passionate team of individuals, united by our love for creating exceptional games. As we like to say, "A bunch of monkeys making videogames. What could go wrong?"

Adrián Barrio
Lead QA

Toni Torregrosa
Programmer

Hugo Ruiz
2D Artist

Raquel Gastón
3D Artist

Mario Belén Rivera
VFX Artist

Abel Martínez
Animator

Guillermo Andrades
Co-founder & Game Director

Francisco López
3D Artist

Cornelis Klop
Lead VFX Artist

Sara Tardón
Lead 3D Artist

Lucía Prieto
Community Director

Pablo Velasco
Sound Designer

Paula Fernández
3D Artist

Héctor González
Game Designer

Alex Pratt
Marketing Director

Guillermo de Abajo
2D Artist

Josu de Prado
Animator

Momo
Final Boss

Javier Agüera
Lead Programmer

Eduardo Elias
2D Artist

Marcos Díez
Programmer

Diego Sánchez
Programmer

Ismael García
QA

Germán López
Game Designer

Andrea Latorre
Game Designer

Óscar Navarro
3D Artist

Javier Hernández
Animator

Juan Pueyo
Producer

Lucía Jurado
2D Artist

María Aguilar
3D Artist

Sergi Barcial
Animator

María Salinas
Community Assistant

Manuel Trapiello
UI Artist

Mariana Irazu
Lead Producer

Manu Martín
Lead Animator

Guillermo Meléndez
Technical Artist

Alberto Abanses
VFX Artist

Enrique Paños
Co-founder & CEO

Álvaro Arnanz
Technical Artist

Álvaro de la Fuente
Rigger/Animator

Adrián Rodríguez
Programmer

Cristina Jiménez
Lead 2D Artist

Alberto Zúñiga
QA

Damián Sánchez
Audio Director & Composer
Want to join us?
We’re always looking out for new talent to join our expanding team. Take a look at our careers page for more info...
Careers