So who are we?
Crema is an independent game studio headquartered in the vibrant city of Madrid, Spain. With a history dating back to 2009, our journey began in the mobile gaming industry, where our debut app Instant Buttons achieved remarkable success with over 20 million downloads. In 2012, we shifted our focus towards creating high-quality mobile games, some of which were featured by Apple and acclaimed by both players and critics.
As our passion for game development evolved, so did our platforms. We made a significant transition to PC and console gaming, and our inaugural title in this domain, Immortal Redneck, was well received by gamers. Crema's most outstanding achievement is Temtem, a multiplayer creature collection game that quickly captivated players and has grown to over two million players since its official launch. This project garnered global acclaim and recognition, showcasing our unwavering commitment to delivering exceptional gameplay experiences.
Building on Temtem's success, we are actively expanding the Temtem IP and universe, venturing into new game genres and exploring different mediums. We want to offer players diverse ways to engage with the Temtem world, like the thrilling gameplay experience of our bullet heaven title Temtem: Swarm, which marked our return to self-publishing. We've continued this passion with Temtem: Pioneers, an open-world survival crafting adventure that crushed its Kickstarter campaign after being funded in less than 8 hours. These games offer fresh takes on the Temtem universe and continue to gain traction among fans around the globe.
At Crema, we're dedicated to crafting memorable gaming experiences and fostering a close relationship with our community. We're not just game developers; we're a passionate team of individuals, united by our love for creating exceptional games. As we like to say, "A bunch of monkeys making videogames. What could go wrong?"
Óscar Navarro
3D Artist
Sergi Barcial
Animator
Andrea Latorre
Game Designer
Cornelis Klop
Lead VFX Artist
Javier Hernández
Animator
Cristina Jiménez
Lead 2D Artist
Momo
Final Boss
Alberto Abanses
VFX Artist
Paula Fernández
3D Artist
Débora Mora
3D Artist
Javier Llorente
Narrative Designer
Hugo Ruiz
2D Artist
Josu de Prado
Animator
Javier Agüera
Lead Programmer
María Aguilar
3D Artist
Damián Sánchez
Audio Director & Composer
Adrián Barrio
Lead QA
Sara Tardón
Lead 3D Artist
Marcos Díez
Programmer
María Salinas
Community Assistant
Eduardo Elias
2D Artist
Manuel Trapiello
UI Artist
Guillermo de Abajo
2D Artist
Alberto Zúñiga
QA
Álvaro de la Fuente
Rigger/Animator
Alex Pratt
Marketing Director
Mario Palmero
Lead Tech Artist
Mario Belén Rivera
VFX Artist
Juan Pueyo
Producer
Álvaro Arnanz
Technical Artist
Adrián Rodríguez
Programmer
Lucía Prieto
Community Director
Pablo Velasco
Sound Designer
Mariana Irazu
Lead Producer
Guillermo Andrades
Co-founder & Game Director
Lucía Jurado
2D Artist
Diego Sánchez
Programmer
Enrique Paños
Co-founder & CEO
Manu Martín
Lead Animator
Guillermo Meléndez
Technical Artist
Germán López
Game Designer
Raquel Gastón
3D Artist
Toni Torregrosa
Programmer
Want to join us?
We’re always looking out for new talent to join our expanding team. Take a look at our careers page for more info...
Careers