So who are we?
Crema is an independent game studio headquartered in the vibrant city of Madrid, Spain. With a history dating back to 2009, our journey began in the mobile gaming industry, where our debut app Instant Buttons achieved remarkable success with over 20 million downloads. In 2012, we shifted our focus towards creating high-quality mobile games, some of which were featured by Apple and acclaimed by both players and critics.
As our passion for game development evolved, so did our platforms. We made a significant transition to PC and console gaming, and our inaugural title in this domain, Immortal Redneck, was well received by gamers. Crema's most outstanding achievement is Temtem, a multiplayer creature collection game that quickly captivated players and has grown to over two million players since its official launch. This project garnered global acclaim and recognition, showcasing our unwavering commitment to delivering exceptional gameplay experiences.
Building on Temtem's success, we are actively expanding the Temtem IP and universe, venturing into new game genres and exploring different mediums. We want to offer players diverse ways to engage with the Temtem world, including thrilling new gameplay experiences like our most recently launched title, Temtem: Swarm. It’s a testament to this commitment, representing our return to self-publishing and offering a fresh take on the Temtem universe through the lens of the bullet heaven genre and has been quickly gaining traction amongst Temtem fans and fans of the genre alike.
At Crema, we're dedicated to crafting memorable gaming experiences and fostering a close relationship with our community. We're not just game developers; we're a passionate team of individuals, united by our love for creating exceptional games. As we like to say, "A bunch of monkeys making videogames. What could go wrong?"
Adrián Rodríguez
Programmer
Guillermo Meléndez
Technical Artist
Juan Pueyo
Producer
Débora Mora
3D Artist
Cristina Jiménez
Lead 2D Artist
Sara Tardón
Lead 3D Artist
Javier Hernández
Animator
Diego Sánchez
Programmer
Andrea Latorre
Game Designer
Momo
Final Boss
Manuel Trapiello
UI Artist
Mariana Irazu
Lead Producer
María Salinas
Community Assistant
María Aguilar
3D Artist
Pablo Velasco
Sound Designer
Adrián Barrio
Lead QA
Alex Pratt
Marketing Director
Javier Agüera
Lead Programmer
Toni Torregrosa
Programmer
Sergi Barcial
Animator
Enrique Paños
Co-founder & CEO
Mario Belén Rivera
VFX Artist
Josu de Prado
Animator
Guillermo Andrades
Co-founder & Game Director
Lucía Jurado
2D Artist
Guillermo de Abajo
2D Artist
Damián Sánchez
Audio Director & Composer
Álvaro de la Fuente
Rigger/Animator
Marcos Díez
Programmer
Manu Martín
Lead Animator
Germán López
Game Designer
Óscar Navarro
3D Artist
Alberto Zúñiga
QA
Eduardo Elias
2D Artist
Hugo Ruiz
2D Artist
Alberto Abanses
VFX Artist
Mario Palmero
Lead Tech Artist
Raquel Gastón
3D Artist
Lucía Prieto
Community Director
Álvaro Arnanz
Technical Artist
Cornelis Klop
Lead VFX Artist
Paula Fernández
3D Artist
Abel Martínez
Animator
Want to join us?
We’re always looking out for new talent to join our expanding team. Take a look at our careers page for more info...
Careers