So who are we?
Crema is an independent game studio headquartered in the vibrant city of Madrid, Spain. With a history dating back to 2009, our journey began in the mobile gaming industry, where our debut app Instant Buttons achieved remarkable success with over 20 million downloads. In 2012, we shifted our focus towards creating high-quality mobile games, some of which were featured by Apple and acclaimed by both players and critics.
As our passion for game development evolved, so did our platforms. We made a significant transition to PC and console gaming, and our inaugural title in this domain, Immortal Redneck, was well received by gamers. Crema's most outstanding achievement is Temtem, a multiplayer creature collection game that quickly captivated players and has grown to over two million players since its official launch. This project garnered global acclaim and recognition, showcasing our unwavering commitment to delivering exceptional gameplay experiences.
Building on Temtem's success, we are actively expanding the Temtem IP and universe, venturing into new game genres and exploring different mediums. We want to offer players diverse ways to engage with the Temtem world, including thrilling new gameplay experiences like our most recently launched title, Temtem: Swarm. It’s a testament to this commitment, representing our return to self-publishing and offering a fresh take on the Temtem universe through the lens of the bullet heaven genre and has been quickly gaining traction amongst Temtem fans and fans of the genre alike.
At Crema, we're dedicated to crafting memorable gaming experiences and fostering a close relationship with our community. We're not just game developers; we're a passionate team of individuals, united by our love for creating exceptional games. As we like to say, "A bunch of monkeys making videogames. What could go wrong?"
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Adrián Rodríguez
Programmer
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Alberto Abanses
VFX Artist
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Alex Pratt
Marketing Director
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Francisco López
3D Artist
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Sara Tardón
Lead 3D Artist
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Damián Sánchez
Audio Director & Composer
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Ismael García
QA
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Paula Fernández
3D Artist
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Lucía Prieto
Community Director
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Momo
Final Boss
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Juan Pueyo
Producer
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Eduardo Elias
2D Artist
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Javier Hernández
Animator
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Lucía Jurado
2D Artist
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Andrea Latorre
Game Designer
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Mariana Irazu
Lead Producer
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Abel Martínez
Animator
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María Salinas
Community Assistant
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Sergi Barcial
Animator
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Toni Torregrosa
Programmer
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Germán López
Game Designer
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Alberto Zúñiga
QA
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Hugo Ruiz
2D Artist
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Cornelis Klop
Lead VFX Artist
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Adrián Barrio
Lead QA
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Guillermo de Abajo
2D Artist
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Cristina Jiménez
Lead 2D Artist
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María Aguilar
3D Artist
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Diego Sánchez
Programmer
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Josu de Prado
Animator
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Marcos Díez
Programmer
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Guillermo Andrades
Co-founder & Game Director
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Javier Agüera
Lead Programmer
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Raquel Gastón
3D Artist
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Mario Belén Rivera
VFX Artist
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Pablo Velasco
Sound Designer
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Álvaro de la Fuente
Rigger/Animator
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Manu Martín
Lead Animator
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Guillermo Meléndez
Technical Artist
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Manuel Trapiello
UI Artist
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Héctor González
Game Designer
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Álvaro Arnanz
Technical Artist
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Enrique Paños
Co-founder & CEO
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Óscar Navarro
3D Artist
Want to join us?
We’re always looking out for new talent to join our expanding team. Take a look at our careers page for more info...
Careers