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Patch 1.8.2

Patch 1.8.2

  • This patch will launch next Monday, and it’s not live yet! We’re sharing early patch notes because they’re safe, and we’re aware soon-to-happen community tournaments could be affected.
  • The day for the Competitive Season change has been moved from 23/12 to 6/01.

  • A new pop-up message has been created for the Randomlocke mode, informing you that breaking co-op during a battle will cause you to lose that randomlocke run.

  • We’ve made it so you can complete the Kudos and Weekly Challenges of completing a Radar if you capture the Luma at some point.
    • They will still work if you complete the 300 encounters, but now we’ve added a completion condition for players who are unable to complete all 300 encounters because they find the Luma before.
  • We have modified Dojo Parks furnishing so there is always a straight path to the entrance.
    • Dojo Parks that had furniture and decoration set in that path will have it returned to their inventory. You’ll see them once you enter Edit mode.
  • We have adjusted the Triangle Head hat to have fixed dyes.

PvE

  • The Techniques to Mythical Lair Bosses have been adjusted to better match their tamable versions.

PvP

Temtem

  • #010 Swali
    • Allergic Spread is now learned at level 27
  • #011 Loali
    • Photosynthesis is now learned at level 35
    • Plague is now learned at level 49
    • Resin Trap is now learned at level 94
    • We wanted to equip Loali with better techniques in the early stages of the game, so Tamers can better enjoy the campaign with this Tem.
  • #049 Saku
    • Bark Shield has been added to its tech pool at level 73.
  • #050 Valash
    • Undermine has been removed from its tech pool.
    • Double Edge has been added to its tech pool.
    • With the addition to Undermine in 1.8 and the buff to Madness Buff at the same time, we noticed that Valash was over-performing a little bit. However, we really liked the idea that Valash had access to a neutral special technique, so we decided to go with another, weaker option.
  • #095 Zizare
    • Narcoleptic Hit has been added to its tech pool at level 68.
    • Zizare was one of the latest monotype Temtem that had no access to any coverage technique. Narcoleptic Hit felt like a good fit and gave him an even more interesting niche, paired with his favorite partner Nagaise.
  • #108 Goolder
    • Paralysing Poison has been added to its tech pool at level 96.
    • By adding Paralysing Poison to Goolder’s tech pool we wanted to give Goolder a more threatening option to punish players who tend to ignore him for too long.
  • #121 Broccolem
    • Marathonist has been removed from its possible traits.
    • Strong Liver has been added to its possible traits.
    • This might be the biggest buff Broccolem has ever received. Since the removal of Strong Liver from Goolder on patch 1.6, this trait had disappeared from the competitive scene. This change is here to bring back the trait on a Temtem that we believe will make better use of it, allowing him to lose a weakness while not being immune to toxic ticks.
  • #160 Monkko
    • Meditation has been removed from its possible traits.
    • Unnoticed has been added to its possible traits.
    • Because Meditation was a trait that saw near to no play, and instead of changing Monkko speed tiers, we decided to go with a high risk, high reward trait playstyle that we believe fits the Temtem perfectly.
  • #162 Anatan
    • ATT has been increased from 50 => 55.
    • SPATT has been decreased from 50 => 45.
    • Cage has been added to his Technique Course learnset.
  • #164 Volgon
    • Inner Spirit has been removed from its tech pool.
    • Sparks has been added to its tech pool.

 

Techniques

  • Cheer Up

    • New effect added: It now also gives +1 SPATK to the target.

  • Hallucination

    • Exhaust turns have been reduced 2 => 1

  • Hallucination+

    • Priority has been reduced from Very High => High

    • Base damage has been reduced from 100 => 85

    • Exhaust turns have been reduced from 2 => 1

    • Hallucination+ became a little better than expected in 1.8.1. However, we really loved how it opened new sets and new strategies on some Temtem, which is why we decided to reduce its hitting power while keeping the same direction.

  • Madness Buff

    • SPATT buff has been reduced +4 => +3

    • This change is here simply to reduce a bit the gain for special attackers that heavily rely on this technique to sweep, while aiding more defensive Temtem that might want to use this Technique, such as Magmut, for example.

  • Trample

    • Base damage has been increased 90 => 110

  • Trample+

    • Base damage has been increased 90 => 110

    • Speaking of Magmut: with the nerf to the offensive part of Madness Buff, this change felt necessary to keep Magmut on track.

Traits

  • Aerobic
    • Now only triggers when using an offensive wind technique.
  • Anaerobic
    • Now only triggers when using an offensive toxic technique.
  • Dispersion
    • Now only triggers when using damaging multi-target techniques.
  • Team Elusive
    • Now only prevents offensive multi-target techniques.
    • Note : This is a revert back to patch 1.4.2 changes. We hope to tone down a bit Vulffy’s usage and give some space to other Earth or Nature temtems.

 

All Platforms

  • 👥Fixed a hardlock while battling against Mimic Max in a co-op party.
  • 👥Fixed being unable to change our turn 1 option if we have chosen to run away from a battle against a wild Temtem.
  • 👥Fixed the Soulbound title requiring Kudos that were removed in patch 1.8, thus being impossible to 100% complete at the time.
  • 👥Fixed not seeing the “captured” icon on wild Temtem if we have the Umbra version of it.
  • 👥Fixed not being able to purchase the Tamer Pass using Feathers if we don’t have enough Novas (Novas are no longer obtainable in Temtem).
  • 👥Fixed not being able to complete a Radar Kudo after reaching 300 encounters.
  • 👥Fixed a desynchronization in TemSafari bonuses after rerolling.
  • 👥Fixed that the Lair bonus to deal more damage to enemy Tems affected by a Status Condition wasn’t working properly.
  • 👥Fixed not seeing Galios’ faint animation if it had fainted through Doom after deactivating its trait with Inhibitor.
  • Fixed the indicator from triggering the Tireless trait not popping up.
  • 👥Fixed receiving a “You’re going to hand over this Temtem” message while using the Incubator Device if we had handed over a Temtem in that very game session.
  • 👥Fixed seeing the inflated models of Umishi and Ukama while previewing a Seal.
  • Fixed some internal errors regarding Draft Arena NPCs.

 

 

Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community in our Discord server and subreddit.

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