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Welcome to the Neon Reverie! Patch 1.7 is out now!

Welcome to the Neon Reverie! Patch 1.7 is out now!

Hi Tamers! Four months have finally gone by, and it’s now time for Season 7 to begin, and patch 1.7 to be deployed. Patch 1.7 is mostly focused on the removal of microtransactions, the transition from Novas to Feathers, and, of course, the Arcade Bar! It also includes one of the coolest seasons we’ve ever done, so we hope you’ll enjoy it!

Patch 1.7 will be closely followed by patch 1.7.1 so we can fix an unexpected issue that causes console players to not be able to use Feathers to purchase items from the Store, which is one of the most relevant changes in this patch. We apologize for the inconveniences, and will keep everyone updated on how 1.7.1 is doing and when it’ll be launched.

 

A new Season: Neon Reverie

This new Season is special in many ways. We’ve been through a lot of Seasons together, and explored a chunk of cultures, colors and themes hand in hand! Now, under sparkling neon lights, we reach Temtem’s last Season. It’s a moment filled with sadness, nostalgia, and tenderness towards all the Seasons we’ve discovered and enjoy, but the end of the something is always the beginning of something new.

To close it off on the best note possible, this Season’s theme is pop culture, urban lifestyle and a tiny pinch of well-intentioned weebness. This wonderful mix of traditional and modern flowers in Cipanku, especially in Neoedo. Channel your inner idol, or your inner biking leader; enjoy the latest trends, or experience burning nostalgia in a vivid array of colors!

As always, this new Season comes with a new Tamer Passnew Premium and Regular cosmetics, and a new competitive Season.

 

The Arcade Bar

The long-awaited Arcade Bar will open its doors to all of you now!

Our idea for the Arcade Bar is the same as when it was born as a Kickstarter stretch goal: to make some arcade games with cool rewards to go with it. When we talk about arcade games, to avoid confusion, we’re thinking of the classic arcade games from the 80s (think Asteroids, Pacman, etc.), but tailored up to the Temtem style.

To keep your expectations aligned with ours, it wasn’t designed to keep users entertained forever, but more as something fun you can either do during the campaign or after it to chill out a bit and get some nice, unique rewards along the way! The entire team took part in playtesting sessions to make sure it was fun and enjoyable.

Since it has an integrated scoreboard showing your score and that of your friends and clubmates, we hope you’ll find joy in challenging them and beating each other’s scores!

You’ll be able to enjoy Deniz Invaders, Innkball, Gharunner and Project Temcard (this was the real code name for Temtem: Swarm in the beginning!) by visiting the Arcade Bar. Surpass certain scores and you will receive rewards in turn!

Although we had originally settled on 3 minigames, there was a lot of buzz around Temtem: Swarm being an arcade bar minigame at the time it was first announced. It’s not the case, but it did spark the idea to include it in the Arcade Bar, albeit in a veeeeery simplistic, watered-down way. You’ll be sure to love Temtem: Swarm if you like Project: Temcard, so stay tuned for more Swarm news in the future!

 

Bye bye, Novas

As we mentioned in the past when talking about the direction Temtem is heading, monetization is as of now removed from the game. As of this patch, you won’t be able to purchase Novas anymore.

There are a lot of practical implications to this. Since we’d like to gradually remove Novas from Temtem, the game will prioritize using your available Novas over your existing Feathers. You won’t be able to combine both Novas and Feathers to make purchases, but we’re rounding up everyone’s Novas to a multiple of 50, to make sure any remaining amount is usable. This rounding will happen to the Novas on each platform (remember: you have a common stash of them, and the ones purchased in each platform. All the info here).

If you don’t have enough Novas to purchase something, you’ll see its price in Feathers, and Feathers will be used to purchase it. Please pay attention to the currency displayed when making a purchase, as that’s the currency that will be employed.

All the loot pools that included Novas as a reward will have them swapped for Feathers. The Weekly Challenges of Tamer Passes will now reward Feathers instead of Novas, and the Premium Challenges will have added Pansuns to them. Tamer Passes will now be purchasable for 2000 Feathers, apart from its usual 750 Novas. All prices in Feathers are 2.5x what they costed in Novas.

The Store will be adjusted and all references to purchasing Novas will be gone, including the packs on all platforms. Once you don’t have any Novas, the icon will disappear from the backpack and from the Store UI. In the in-game daily store there won’t be a Feather slot anymore, as all items can now be purchasable with Feathers (and Novas).

Stay reassured that there will be no rush to use your remaining Novas, and you’ll be able to extract all the benefit from them you normally would have. With this, we take a step in the direction we had planned for Temtem post patch 1.8. Further changes to the Store to alleviate FOMO and improve cosmetic availability will be coming with patch 1.8, so we sincerely hope your experience with the Store is much kinder and pleasant from now on!

 

Adjustment to Feathers

With this patch, and with the progressive change from Novas to Feathers, we’ve given all activities that provide Feathers a boost. The following activities have seen the Feather rewards triplicated:

  • FreeTem!
  • Dojo Rematches
  • Postal service
  • Koish of the Week
  • Kudo completion
  • Ranked matches
  • Tournaments (top 4 participants, who received Feathers)
  • Dojo Wars
  • Mythical Lairs
  • Archtamers.
  • Tamer’s Paradise’s Evershifting Tower, TemSafari, DraftArena, GritArena, and DigiLairs.

With this, we hope to increase the procurement and availability of Feathers, which can now purchase a way wider array of usable and cosmetic items.

 

Balance changes

The balance team has worked hard on giving most Technique sets a review, and adjust most of them. Also, in order to spice up the meta a bit beyond balance, we’re introducing three new Gears, a new Technique and a new Synergy in 1.7! Here’s what the balance team has to say about patch 1.7’s balance changes:

Over previous patch cycles, we have been reading a lot of feedback from the community and there are a number of specific points that kept coming up, which we wanted to act on:

  • Too many dual-typed Temtem have access to efficient/powerful offensive techniques of both of their typings at 0 hold.
  • Too many 0 hold techniques have unconditional high priority.
  • Too many Temtem have access to both of the above at the same time.

An example of this is Tulcan. With Wind Burst and Fiery Soul, it could use offensive techniques of both of its typings on any turn, and one of these techniques also burned the opponent at high priority. As a result, it was consistently at the top of tier lists as these qualities made it “always good”. Our goal of this patch is to cut down on these types of Temtem, while leaving just a few like this. We don’t want to remove these kinds of Temtem completely as we believe Temtem with strong 0 hold techniques are an important part of aggressive play, which makes up a key part of the competitive ecosystem. However, it should be a more rare quality for a Temtem to have, rather than the norm which defines the benchmark against which Temtem are compared and evaluated.

For this reason, we have decided to aim for Temtem Technique sets, rather than apply a blanket nerf to “priority and priority techniques. This has been at the core of our approach to balance for Season 7.

Beyond this, the balance team has also reviewed and redone most of the Showdown builds so your ladder experience is more accurate now and true to reality! Because of all the changes in the technique pools of so many Temtem, every Showdown build has been redone to help players jump on ladder even faster. Two new categories have been created: Standard and Off-Trait. The balance team believe these will better reflect the intentions behind the builds, rather than the previous “Aggro A/B” or “Midrange A/B” classification system.

But there’s more balance, more QoL, more bug fixing! Head over to our complete patch notes to see every little change in this patch broken down.

Have a lot of fun, Tamers, and catch you at the Arcade Bar! Temtem up!

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