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3D Artist

About the role

We are looking for a 3D Artist to join the team in Madrid and help us with the creation of characters and environments for our developments.

Minimum requirements

  • Portfolio with modeling work (correct geometry, examples with visible mesh and mapping).
  • Experience in low poly (Blender/3DS Max), organic and inorganic high poly (ZBrush), retopology and bake.
  • Experience on rig and skin of characters/items using 3DS Max.
  • Experience in model mapping. 

Desired requirements

  • Experience with Unity 3D/Unreal.
  • Experience in low poly props/environments.
  • Experience in high poly environments.
  • Experience in previous projects, either freelance or professional.
  • Basic knowledge of Substance.
  • Basic knowledge of Photoshop.

Responsibilities

  • Organic/inorganic modeling based on concepts generated by the Art team.
  • UV mapping.
  • Rig and skin of characters/objects.
  • Engine implementation. 

Benefits

  • Intensive workday all year(8:00 a.m. – 3:00 p.m.).
  • Hybrid work style (70% in-office, 30% remote) at our offices in Madrid.
  • Immediate incorporation and stable employment contract.
  • Relaxed work environment: no clients, no unreasonable deadlines, no crunch, etc.
  • Pet-friendly office🐶🐱

About Crema:

Crema is a Madrid-based studio dedicated to the development of multiplatform videogames. We are currently developing a new video game proyect and also regularly updating and maintening Temtem.

Further information:

Apply here!